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  • replied
    Thank you all and thank you Epic !

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  • replied
    Your work in ArchDaily:
    http://www.archdaily.com/607849/unre...o-game-engine/

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  • replied
    Congratulations!
    I'm for the tutorials too! All the best!

    _________________
    markokacanski.com

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  • replied
    yeah u shud make tutorials bro! ur really awesome !!!!!!!!!!! btw congrats!!!!!!!!!!

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  • replied
    Koola good work! Grats on the dev grant. You should use it to produce tutorials!!!! hehe

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  • replied
    that snowy scene video..i had to watch it like 10 times in a row...

    hats off to you sir and epic guys
    Last edited by evolution_nut; 03-20-2015, 10:56 AM.

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  • replied
    Congrats on the grant Koola! Well deserved!

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  • replied
    would you make like video tutorials for the noobs like me. Like ur steps and process. Would love to know how this comes together!

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  • replied
    Greetings!
    Very nice work Koola!

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  • replied
    DFGI?what is it,How to enable DFGI? what's the difference between LPV and DFGI ?

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  • replied
    Do you use Temporal AA ?
    Yep. And yes, with the wind, the leaves get very blurry.

    Are you placing your trees by hand or using the foliage painting?
    I use the foliage painting tool. Like ZacD says, with 4.7 dfao now works on instanced meshes.

    I have really strange artifacts as well with the DFAO
    Yep, same thing here. It occur time to time, I just switch to fullscreen (F11) and switch back and it fix the problem ... for a while.

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  • replied
    I believe the latest release just added DFAO support on instanced meshes, including foliage.

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  • replied
    Koola, are you placing your trees by hand or using the foliage painting? I ask because instances placed by the foliage system aren't shadowed correctly as far as I can see. I have really strange artifacts as well with the DFAO. I presume this is because I'm using a landscape which is currently unsupported, but oddly it also shows up on static mesh actors and NOT foliage instances. Mostly just curious if you are using the foliage instancing and how you get around the shadowing problems.
    Click image for larger version

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  • replied
    Thanks a lot for all these precisions Koola !

    Really have to dig more into Speedtree and UE4's foliage system, and no excuses now that the 4.7 release is out !

    Super boulot en tout cas, chapeau bas !

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  • replied
    real time ? enable lpv? like this Web ? https://wiki.unrealengine.com/Light_...ion_Volumes_GI
    I enable . it's right?

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