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  • replied
    A quick video



    Just for info, the scene runs at 1080p30 with really high tesselation, with something less overkill it run at 1080p60 (on a gtx970).
    Last edited by koola; 06-29-2015, 01:49 PM.

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  • replied
    there are a few game with snow and i think if this was a game it would look nice but it needs a lot of particles thats for sure.

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  • replied
    https://docs.unrealengine.com/latest...html#intensity

    "For Point Lights or Spot Lights, this is in units of lumens, where 1700 lumens corresponds to a 100W lightbulb."

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  • replied
    Looking really nice! Since you are a lighting god, do you know of a way to simulate real life Illuminance values in engine? For example 1000 lux. No good lighter is really active around the forums as you are.

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  • replied
    Wow, Thank you all

    Maximum-Dev : You use a little specular value for leaves right?
    I used a value of 0.25

    Maximum-Dev :Are you exporting the substance to engine and tweaking there or just exported the maps?
    Just export the maps

    Gandosh : those little rocks in ground, are thee mesh or just tessellation?
    Just tessellation

    Some infos on this scene::

    First thing, I only worked on the ground and water, the big rocks in background come from the kite demo.
    The ground texture is fully procedural (and this is why I love substance designer^^), 2k, color/height/normal/roughness.
    The ground mesh is just a subdivised plane (with a little large noise).
    The lighting is really basic, movable direct and sky, without any GI/DFAO/bake/...

    Here's a test with vertex painting for blending 3 materials.

    UE4 - Substance designer by koola koola, sur Flickr

    UE4 - Substance designer by koola koola, sur Flickr
    Last edited by koola; 06-28-2015, 01:03 PM.

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  • replied
    You are kidding me. This beach screen is the most realistic 3d screen i have ever seen. If you wouldnt said that its from engine, i would have never think this is not real photo. The only tiny thing that makes is questionable a little is that outline of water on first picture near rocks. Can you please post some more screens of scene and in editor?

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  • replied
    those little rocks in ground, are thee mesh or just tessellation?

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  • replied
    this guy is unreal

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  • replied
    Originally posted by koola View Post
    Hi and thanks

    I have fun with substance designer ...

    UE4 - Substance designer by koola koola, sur Flickr

    UE4 - Substance designer by koola koola, sur Flickr
    Ok now this is just unbelievable! Can you make a video of this scene pls to show it off.

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  • replied
    well.. ok now that is some sort of magic haha

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  • replied
    Fantastic.

    Question: You use a little specular value for leaves right?

    Edit: More question: Are you exporting the substance to engine and tweaking there or just exported the maps?
    Last edited by Maximum-Dev; 06-27-2015, 04:01 AM.

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  • replied
    *PFFFFT!* Dang! Just fried my last good brain cell!!

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  • replied
    That almost looks like a photo you never cease to amaze koola.
    If you submit it on the marketplace I will buy it just so I can look at it

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  • replied
    I can't believe this...
    Thank you for motivating us to do even better work. This shows all possibilites with engine.

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  • replied
    pfrt I quit xD
    how on earth did you do this?
    Share with the community bro! We are all your friends

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