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  • replied
    Oooo nice! Could we get a peek at your substance graphs by chance?

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  • replied
    Hey Koola, do you create your own textures or do you get them from the internet? And did you model those rocks on the lava level yourself?
    Last edited by Blueivy; 06-30-2015, 11:44 PM.

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  • replied
    Words can't fully express how inspiring your work is. Thank you so much for sharing, and keep up the great work.

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  • replied
    Nice Koola. Looks good.

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  • replied
    Again, a subdivised plane with substance designer textures

    UE4 - Substance designer by koola koola, sur Flickr

    UE4 - Substance designer by koola koola, sur Flickr

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  • replied
    I see some strong artifact over at the ocean and some other watery areas. I had the same thing when I set SSR quality to 100.
    Anyway, I'm so happy to keep seeing your work, it just refreshes my mind.

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  • replied
    Ha-ha! You're so good at this, koola. I tip my hat to the master, sir. Pure perfection.

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  • replied
    Please make a video with this characters walking in the scene. I want to show to my father that this is not real life

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  • replied
    Originally posted by koola View Post
    Thank you all

    I did some optimizations and I manage to have a pretty good frame rate :

    Wow, ça, c'est une claque au visage.
    I'm looking at your work for a long time now and you still impress me every time, how are you doing this? Very inspiring!

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  • replied
    Thank you all

    I did some optimizations and I manage to have a pretty good frame rate :

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  • replied
    wow impressive work , as always !

    ça déchire vraiment , merci du partage des informations sur tes scènes et bonne continuation

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  • replied
    Holy shiet man! I wish I had the money to hire you! Sickest Unreal work I've seen yet. Any amount of money!

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  • replied
    If only the beaches on the Ark: Survival Evolved looked this good.

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  • replied
    wow. leaves me speechless !

    may i ask how you did the water shader ?

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  • replied
    Looks even better in motion pure awesomeness

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