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    Hi guyz !

    Here's a really quick scene for testing new 4.9 features : Ambient Occlusion Material Mask and Area shadows for stationary lights (and practicing with substance designer).

    UE 4.9 quick test by koola koola, sur Flickr
    ____________________________________________________________
    https://twitter.com/Koola_UE4

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      Incredible work Koola!!! Impressive!!!

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        Attached Files
        GTX 980 Ti · Intel i7 3770k @ 4.6ghz

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          ^ Way to ruin someone's work...

          Love the floor Koola.

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            Originally posted by Errvald View Post
            ^ Way to ruin someone's work...
            Eh? That's the highest compliment I can give. I'm a fan.
            GTX 980 Ti · Intel i7 3770k @ 4.6ghz

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              As usual absolutely insane stuff from koola.

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                Do you have to use static lighting to have access to the ambient occlusion masking? I assume so, but it would be pretty neat in dynamically lit games as well.
                --
                Joshua
                Multimedia Artist, Druid Gameworks
                www.joshuaezzell.com
                www.druidgameworks.com

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                  Again I'm Koola'ed.
                  Nice work.
                  Artstation
                  Join the support channel
                  Gumroad Store

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                    This is madness ! nice !
                    Jolie rendu Koola (=

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                      Hey Koola!

                      With the "new" DOF features, what do you think about remaking the stair scene with the rain?

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                        Nice work again. Your winter scene is still the best work for sure. Absolute perfection, would love to play game in that setting just wandering around.

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                          Science the day you've posted your first work, you keep getting better and better... Your talent has limits?

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                            I have no idea how you do it, it's amazing.
                            Check out the horror themed adventure game RELAPSE

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                              koola s'il te plait, how do you manage the AA in your images ? Temporal AA makes dark areas really grainy, FFXA make everything dynamically crispy and ugly.

                              Btw, congrats man, it's only thanks to you that i'm still playing with this engine, i can see the great level it can achieve.

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                                Hey guyz !
                                I'm really happy to announce that I'm working on a game project with my friend Viv !
                                Here's our first image

                                ____________________________________________________________
                                https://twitter.com/Koola_UE4

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