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  • replied
    Science the day you've posted your first work, you keep getting better and better... Your talent has limits?

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  • replied
    Nice work again. Your winter scene is still the best work for sure. Absolute perfection, would love to play game in that setting just wandering around.

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  • replied
    Hey Koola!

    With the "new" DOF features, what do you think about remaking the stair scene with the rain?

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  • replied
    This is madness ! nice !
    Jolie rendu Koola (=

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  • replied
    Again I'm Koola'ed.
    Nice work.

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  • replied
    Do you have to use static lighting to have access to the ambient occlusion masking? I assume so, but it would be pretty neat in dynamically lit games as well.

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  • replied
    As usual absolutely insane stuff from koola.

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  • replied
    Originally posted by Errvald View Post
    ^ Way to ruin someone's work...
    Eh? That's the highest compliment I can give. I'm a fan.

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  • replied
    ^ Way to ruin someone's work...

    Love the floor Koola.

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  • replied
    Attached Files

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  • replied
    Incredible work Koola!!! Impressive!!!

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  • replied
    Hi guyz !

    Here's a really quick scene for testing new 4.9 features : Ambient Occlusion Material Mask and Area shadows for stationary lights (and practicing with substance designer).

    UE 4.9 quick test by koola koola, sur Flickr

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  • replied
    Originally posted by heartlessphil View Post
    This is going to be extremely hard to get a high quality viz with all that. You should ditch the day/night cycle for a nice static and more realistic G.I
    You can make a day and a night version and both are going to look much more real than what you would get in full dynamic mode.
    Yes,

    The thing is I have been messing with so many settings in my project everything is jacked up. I deleted the day/ night cycle, custom sky sphere, Skylight and Atmospheric fog. Put in the BP sphere that came with UE4 linked up the newly added stationary directional light, added all the other lighting components and now after I build the scene, my foliage on my landscape is not casting shadow, I am getting big nasty dark areas on some of my static meshes.....Ugh.

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  • replied
    Originally posted by asmithey View Post
    What would be the absolute best light model to use for a project where the camera is going to be in large exterior environment and also interior building environments? I want good interior rendering too. Will have movable objects and day/ night cycle. This is for archviz.

    Thanks
    This is going to be extremely hard to get a high quality viz with all that. You should ditch the day/night cycle for a nice static and more realistic G.I
    You can make a day and a night version and both are going to look much more real than what you would get in full dynamic mode.

    Leave a comment:


  • replied
    All I can think of is the snow scene from the Shinning! Hahahahaha Great work.

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