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    wow impressive work , as always !

    ça déchire vraiment , merci du partage des informations sur tes scènes et bonne continuation

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      Thank you all

      I did some optimizations and I manage to have a pretty good frame rate :

      ____________________________________________________________
      https://twitter.com/Koola_UE4

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        Originally posted by koola View Post
        Thank you all

        I did some optimizations and I manage to have a pretty good frame rate :

        Wow, ça, c'est une claque au visage.
        I'm looking at your work for a long time now and you still impress me every time, how are you doing this? Very inspiring!

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          Please make a video with this characters walking in the scene. I want to show to my father that this is not real life

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            Ha-ha! You're so good at this, koola. I tip my hat to the master, sir. Pure perfection.

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              I see some strong artifact over at the ocean and some other watery areas. I had the same thing when I set SSR quality to 100.
              Anyway, I'm so happy to keep seeing your work, it just refreshes my mind.
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                Again, a subdivised plane with substance designer textures

                UE4 - Substance designer by koola koola, sur Flickr

                UE4 - Substance designer by koola koola, sur Flickr
                ____________________________________________________________
                https://twitter.com/Koola_UE4

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                  Nice Koola. Looks good.

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                    Words can't fully express how inspiring your work is. Thank you so much for sharing, and keep up the great work.

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                      Hey Koola, do you create your own textures or do you get them from the internet? And did you model those rocks on the lava level yourself?
                      Last edited by Blueivy; 06-30-2015, 11:44 PM.

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                        Oooo nice! Could we get a peek at your substance graphs by chance?

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                          You're Alex Roman of UE4 mate

                          I've noticed youre playing a lot with DFAO/GI as opposed to fully baked GI. Do you consider that to be similar to say V-Ray RT? What attracts you to movable lights in your workflow?

                          Excellent work.

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                            That's amazing! Continue with this "unreal" job man, we did love to see some tutorials on this, maybe some steps when you're creating!

                            Nice Work! Cheers!

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                              Liking the snowy pictures!

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                                How is your lighting so clean and realistic? Do you do you own lightmap UV's or let UE4 generate them? What are you lightmass settings to get this result? I am learning about lighting in UE4 and not getting anything close to this

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