Announcement

Collapse
No announcement yet.

Koola's stuff

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Fantastic.

    Question: You use a little specular value for leaves right?

    Edit: More question: Are you exporting the substance to engine and tweaking there or just exported the maps?
    Last edited by Maximum-Dev; 06-27-2015, 04:01 AM.
    Artstation
    Join the support channel
    Gumroad Store

    Comment


      well.. ok now that is some sort of magic haha
      Pursuit of Realistic Cinematic scene.

      Comment


        Originally posted by koola View Post
        Hi and thanks

        I have fun with substance designer ...

        UE4 - Substance designer by koola koola, sur Flickr

        UE4 - Substance designer by koola koola, sur Flickr
        Ok now this is just unbelievable! Can you make a video of this scene pls to show it off.

        Comment


          this guy is unreal

          Comment


            those little rocks in ground, are thee mesh or just tessellation?
            Pursuit of Realistic Cinematic scene.

            Comment


              You are kidding me. This beach screen is the most realistic 3d screen i have ever seen. If you wouldnt said that its from engine, i would have never think this is not real photo. The only tiny thing that makes is questionable a little is that outline of water on first picture near rocks. Can you please post some more screens of scene and in editor?

              Comment


                Wow, Thank you all

                Maximum-Dev : You use a little specular value for leaves right?
                I used a value of 0.25

                Maximum-Dev :Are you exporting the substance to engine and tweaking there or just exported the maps?
                Just export the maps

                Gandosh : those little rocks in ground, are thee mesh or just tessellation?
                Just tessellation

                Some infos on this scene::

                First thing, I only worked on the ground and water, the big rocks in background come from the kite demo.
                The ground texture is fully procedural (and this is why I love substance designer^^), 2k, color/height/normal/roughness.
                The ground mesh is just a subdivised plane (with a little large noise).
                The lighting is really basic, movable direct and sky, without any GI/DFAO/bake/...

                Here's a test with vertex painting for blending 3 materials.

                UE4 - Substance designer by koola koola, sur Flickr

                UE4 - Substance designer by koola koola, sur Flickr
                Last edited by koola; 06-28-2015, 01:03 PM.
                ____________________________________________________________
                https://twitter.com/Koola_UE4

                Comment


                  Looking really nice! Since you are a lighting god, do you know of a way to simulate real life Illuminance values in engine? For example 1000 lux. No good lighter is really active around the forums as you are.
                  Artstation
                  Join the support channel
                  Gumroad Store

                  Comment


                    https://docs.unrealengine.com/latest...html#intensity

                    "For Point Lights or Spot Lights, this is in units of lumens, where 1700 lumens corresponds to a 100W lightbulb."
                    ____________________________________________________________
                    https://twitter.com/Koola_UE4

                    Comment


                      there are a few game with snow and i think if this was a game it would look nice but it needs a lot of particles thats for sure.

                      Comment


                        A quick video



                        Just for info, the scene runs at 1080p30 with really high tesselation, with something less overkill it run at 1080p60 (on a gtx970).
                        Last edited by koola; 06-29-2015, 01:49 PM.
                        ____________________________________________________________
                        https://twitter.com/Koola_UE4

                        Comment


                          Looks even better in motion pure awesomeness

                          4.10 Update! -> [Community Project] WIP Weather & Ocean Water Shader
                          WIP Interactive Water Shader, WIP 2D Water Sim
                          WIP FFT Ocean w/ Foam, Quad-tree Infinite Ocean LOD

                          Comment


                            wow. leaves me speechless !

                            may i ask how you did the water shader ?
                            www.ofpawnsandkings.de

                            Comment


                              If only the beaches on the Ark: Survival Evolved looked this good.
                              GTX 980 Ti ยท Intel i7 3770k @ 4.6ghz

                              Comment


                                Holy shiet man! I wish I had the money to hire you! Sickest Unreal work I've seen yet. Any amount of money!

                                Comment

                                Working...
                                X