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Sythen - Reactor Environment

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    Sythen - Reactor Environment

    So over the last three days I've spent my time working on a sci-fi environment inspired by Jeremy Love's concept art. I started with the high poly, made my way onto the lowpoly and tileable textures. I've taken a bit of Artistic license over the original concept and adapted it slightly to my idea but I'm not going to talk much about it, and let the images speak for themselves, but if you've any questions be sure to ask.

    Software Used: 3Ds Max 2013, nDo 2 & dDo 5, Unreal Engine 4.

    Concept Art:


    High Poly:


    In-Game:




    Textures for now are clean, once I'm happy with the rest of the scene I'm going to work on the environmental preset pass in dDo.
    Let me know what you guys think,
    Sythen.
    Last edited by Alesssafur; 04-11-2014, 06:11 PM.
    Alessa Baker,
    Technical Artist & Member of the Epic Streaming Team.

    Shelling System - Measurement-based Blockout tool for Level Designers and Arch Viz Artists.

    #2
    Nice work, keep going! Looks very promising
    Making games with Unreal Engine https://alyamkin.com

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      #3
      Looking sweet bro! Loving the vray render
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        #4
        Loved seeing this come together
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          #5
          looks really nice, cant wait to see updates
          Game Artist

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            #6
            Thanks guys, I've just finished a base blockout for the rest of the environment today, today's development will be tilable textures and further dDo material work so that I can unwrap the other scenes objects based off a reusable tiling texture.
            Alessa Baker,
            Technical Artist & Member of the Epic Streaming Team.

            Shelling System - Measurement-based Blockout tool for Level Designers and Arch Viz Artists.

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