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Sonic Unreal Worlds Open source UE4 Sonic Engine

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  • replied
    Very impressive work, is it possible to port character movement to the third person? I like how it starts moving and reacts to the object curve. I've tried to look up in your blueprints but it's complicated at first glance. Any tips on that?

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  • replied
    That's really cool work CaioFelipe ! You've got a great "Sonic Lost Worlds" on your hands!

    I'm also indebted to these assets. I've been working on a game since December '17. Check it out!

    https://www.youtube.com/watch?v=cSR_IiVBd7Y

    Thanks again Streak Thunderstorm !!!

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  • replied
    I did some work using these assets:

    Last edited by CaioFelipe; 03-02-2019, 11:08 AM.

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  • replied
    This is really great work Streak Thunderstorm! Are you still working on this project? You've been a HUGE help to me as I'm making a Sonic fan game.

    Also, how were you able to get all the Sonic animations btw?

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  • replied


    Release Candidate 0.1

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  • replied

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  • replied
    https://github.com/StreakThunderstorm/Sonic-Unreal-Worlds

    Project updated to beta 0.2

    Pawn reworked to closely follow the Sonic Physics guide on Sonic Retro.
    Pawn now uses floating pawn movement.

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  • replied
    UPDATED.
    Reworked entire collision to use floating pawn.

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  • replied
    Does it work in 3D planes?

    Does this work on 3D planes? Cuz I'm trying to make a sonic game as well, but I want to make a 3D one, and all I'm seeing here is 2D

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  • replied
    wow, I played it and liked what I saw, but... i'm developing a Sonic Game similar to Lost World 3DS version and i'm having so many issues with Animation. I used your Sonic and the animations with it, but my animations don't work smoothly, WHY?!?!?!?!?! I tried to make a game but I failed again...

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  • replied
    How do you buy this? cuz im new.

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  • replied
    If you're still here, May I use the animations and the model?

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  • replied
    A little request, can you update the one on Google as well? I couldn't effectively download the package due to weak internet. The one on github doesn't support resuming on IDM

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  • replied
    I updated the github branch to include the collision changes I made myself. Feel free to check them out.

    I didn't change any of the collision sensors so it would probably benefit if they were changed/updated.
    Last edited by Streak Thunderstorm; 04-18-2015, 11:18 AM.

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  • replied
    Looking great. Care to add your branch to the github so I can check it out?

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