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Sonic Unreal Worlds Open source UE4 Sonic Engine

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    #31
    wow, I played it and liked what I saw, but... i'm developing a Sonic Game similar to Lost World 3DS version and i'm having so many issues with Animation. I used your Sonic and the animations with it, but my animations don't work smoothly, WHY?!?!?!?!?! I tried to make a game but I failed again...

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      #32
      Does it work in 3D planes?

      Does this work on 3D planes? Cuz I'm trying to make a sonic game as well, but I want to make a 3D one, and all I'm seeing here is 2D

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        #33
        UPDATED.
        Reworked entire collision to use floating pawn.
         
        Origin of Storms

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          #34
          https://github.com/StreakThunderstorm/Sonic-Unreal-Worlds

          Project updated to beta 0.2

          Pawn reworked to closely follow the Sonic Physics guide on Sonic Retro.
          Pawn now uses floating pawn movement.
          Origin of Storms

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            #35
             
            Origin of Storms

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              #36


              Release Candidate 0.1
              Origin of Storms

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                #37
                This is really great work Streak Thunderstorm! Are you still working on this project? You've been a HUGE help to me as I'm making a Sonic fan game.

                Also, how were you able to get all the Sonic animations btw?

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                  #38
                  I did some work using these assets:

                  Last edited by CaioFelipe; 03-02-2019, 11:08 AM.

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                    #39
                    That's really cool work CaioFelipe ! You've got a great "Sonic Lost Worlds" on your hands!

                    I'm also indebted to these assets. I've been working on a game since December '17. Check it out!

                    https://www.youtube.com/watch?v=cSR_IiVBd7Y

                    Thanks again Streak Thunderstorm !!!

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                      #40
                      Very impressive work, is it possible to port character movement to the third person? I like how it starts moving and reacts to the object curve. I've tried to look up in your blueprints but it's complicated at first glance. Any tips on that?

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