Originally posted by xXxFishAndChipsxXx
View Post
Announcement
Collapse
No announcement yet.
UE4 Devlog: Procedural City Generation
Collapse
X
-
Awesome work! Love everything procedural.
Getting your material working with instances is great, and it looks like very little is going on to make it happen. How much is actually going on in that Bi-Planar projection node? Is that all within the material or is there information coming in from C++/Blueprint?
Also, does it use the local space based on the location of the static mesh the instances are based on?
You could load a material pack into the marketplace just with the procedural material aspect and you would find quite a few buyers.
Comment
-
@Zeustiak: Thanks!
Getting your material working with instances is great, and it looks like very little is going on to make it happen. How much is actually going on in that Bi-Planar projection node? Is that all within the material or is there information coming in from C++/Blueprint?
Also, does it use the local space based on the location of the static mesh the instances are based on?
You could load a material pack into the marketplace just with the procedural material aspect and you would find quite a few buyers.
Comment
-
Hey Sitrec,
I'm actively working on the tool. I will release a vlog this weekend. If you want more regular updates, you can always follow me on Twitter.Here's a few screenshots from the upcoming vlog that I just tweeted: https://twitter.com/ApoorvaJ/status/573460166076555265
Comment
-
Originally posted by ApoorvaJ View PostHey Sitrec,
I'm actively working on the tool. I will release a vlog this weekend. If you want more regular updates, you can always follow me on Twitter.Here's a few screenshots from the upcoming vlog that I just tweeted: https://twitter.com/ApoorvaJ/status/573460166076555265
If there is anything I can do to help like testing it with other meshes, materials or what ever, just let me know!
A system like this would be a godsend for me, I do not want to spend the time I did in UDK building my hundreds of modular apartments again.•
Comment
-
@Sitrec:
Thanks for your enthusiasm and offer.I will definitely let you know as soon as the tool is ready for testing.
@jeffmorris:
I tried adding captioning to the latest YouTube video, but the process seems to take a lot of time. I try to minimize the amount of production time I put into these videos, and I hope you'll understand. When I make tutorial videos of the tool when it's done, I'll be sure to either add captioning or also make a written tutorial.
---
Vlog #6 is up!
Comment
-
Did this project die? Due to this ? https://forums.unrealengine.com/show...eshes&p=251367
Definitely a shame if so...
Comment
-
@Rohlo: I kinda feel bad for not posting an update here.
The project is most definitely not dead.
I've been working on it steadily, making significant code structure improvements. The vertex normal issue you linked to, took a long time to figure out. It's still not solved, but at least now I know what the exact problem is. That problem is a pain but not a show-stopper. I am working around it.
I've also been working on bringing my last puzzle game - Socioball - to Android. That has been a primary focus for me over the last month and now the bulk of the work on that front is done. I'm now focusing on this project again.
If all goes well, I hope to have a demoable, full-scale system by early June.Last edited by ApoorvaJ; 05-08-2015, 04:58 AM.
Comment
-
Hey there,
we have the new prefixes for threads an i can't really decide what you thread is about.
Would you say this is a tool, a scene or later on a game? If nothing matches your topic,
then i will just leave the prefix empty. (:Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR
My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
(Including 100+ Pages Multiplayer Network Compendium to get you started.)
Comment
Comment