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Ledge Climbing Platform Adventure Game

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    Ledge Climbing Platform Adventure Game

    Just wanted to show off a ledge climbing system i have been working on for my game. Please excuse the bad placeholder animations. The camera system also needs a bit of work still.

    Things you can do:
    • Grab onto ledges
    • Climb up from ledges
    • Can not jump or climb up with no wall support
    • Leap faster along the ledge if there is wall support
    • Change the 2D playing plane if you want to climb up into the background or drop down forward into the forground planes
    • Turn corners
    • Reach left/right/up/down
    • Drop down from ledges


    Please let me know what you think. Any suggestions or improvements welcome.

    Thanks and enjoy!


    #2
    That's pretty awesome! I was trying out something like this a while back. The only thing I noticed was the transition of some of the animations didn't feel natural.

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      #3
      Thanks for the encouragement. The animations are all just temp, most are just single poses blended back and forth. I was focusing only on functionality, the animations can be replaced later at any point.

      Did you get very far with your own system?

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        #4
        Looks cool, man, good job! Are you thinking of sharing this one at a later point??

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          #5
          Thanks Arvemor, I might share if there is enough interest in it. It needs a bit more work first, especially on the cameras. I would also like to add more features, like wall climbing, swinging/grapple, advance ledge climbing stuff like ledge > jump > swing (branch) > ledge, wall runs, etc . I'll post updates as I go.

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            #6
            I wouldn't mind a tutorial on how you did this In-fact it'd be incredibly helpful

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              #7
              This is pretty awesome! I'd love to learn how you are doing it.
              CTO Villusion Studios
              Grad Student in Interactive Design and Game Development, SCAD
              company site: http://www.villusionstudios.com/

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                #8
                I'm glad you guys like it. I don't want sound like I'm brushing anyone off but the reality is I am super busy at the moment working a lot of overtime on another project so unfortunately a tutorial is not an option right at this moment.

                However, if you have any specific questions I will be happy to do my best to help answer them. I mainly posted it to see if there was any interest in a game with these mechanics being developed.

                This particular system was achieved with traces and different player states. I would probably do a few things differently if I were to re-design it but as a prototype this works fine.

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