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Attack on Titan - Fan Game

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    Attack on Titan - Fan Game

    A small demo is available here :

    Click image for larger version

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    Hi,

    I'm a character artist and I'm really enjoying the UE4. Actually I'm enjoying it so much that I started to learn and play with the blueprints tools with the last character I did, and now I want to go further than just moving my character around.
    I don't know how far I can go, so that's why I decided to open a thread here, so I can hopefully find some help from the community

    Here's what I got, it's no where far, but I'm learning slowly and have fun.

    Attached Files
    Last edited by Guedin; 09-18-2016, 11:16 AM.

    #2
    This is a growing franchise and I heard they is to be a game soon. They are even in the works for a live action film. The new season will be out in 2015 as well and 2 new animated movies are coming. So I would stay away from this for now or try to get permission. Hard thing you will run into is you need to know Japanese to speak with the manga creators, animation producers, and anyone else with the rights.

    Comment


      #3
      Honestly I didn't plan to share it or publish it, even less making money of it. I was just for learning purpose.
      Do you think I could still have some issue with that ?
      Thanks

      Comment


        #4
        Originally posted by Guedin View Post
        Honestly I didn't plan to share it or publish it, even less making money of it. I was just for learning purpose.
        Do you think I could still have some issue with that ?
        Thanks
        Nonprofit? No.

        Comment


          #5
          nice animations and all :-).

          Comment


            #6
            Well even a non profit can still be taken down. See when they allow one person to do other will do it too. Companies have to protect their trademarks. Some companies are power hungry A holes but even decent carefree companies that may like what your doing still at some points need to step in and close it down. In order to keep a trademark you have to protect it. if you do not protect it you lose it. That is the way they work.

            Now as long as you do not represent it in a insulting manner or in a way they could lose money from then you may get bet bye.

            Comment


              #7
              If he isn't releasing this he shouldn't have any problems. This would fall under 3d fan art which is completely fine.

              Caldera Entertainment | Twitter | ArtStation

              Comment


                #8
                Originally posted by SE_JonF View Post
                If he isn't releasing this he shouldn't have any problems. This would fall under 3d fan art which is completely fine.
                I know but anything released publicly that uses others copyrights or IP's can still be taken down. Fan Art may be fine but "Fan game" is another beast.

                http://kodanshacomics.com/

                Here get a hold of these guys. They gave me rights way back when I wanted to make a Fairy Tail Anime MMO.

                Comment


                  #9
                  Looks nice!

                  One question: are the attachments the character is carrying animated or are you using physics for that?

                  Comment


                    #10
                    Originally posted by Ryzon View Post
                    I know but anything released publicly that uses others copyrights or IP's can still be taken down. Fan Art may be fine but "Fan game" is another beast.

                    http://kodanshacomics.com/

                    Here get a hold of these guys. They gave me rights way back when I wanted to make a Fairy Tail Anime MMO.
                    It does not matter which form the art comes in, as long as he isn't releasing it or making a profit he is well within his right to make this. It falls under fan art. If he were to make any of this available to others/the public then he would open himself to a world of copyright issues. But posting pictures and video of art that is never going to be released? He's fine.

                    Caldera Entertainment | Twitter | ArtStation

                    Comment


                      #11
                      Originally posted by Guedin View Post
                      Hi,

                      I'm a character artist and I'm really enjoying the UE4. Actually I'm enjoying it so much that I started to learn and play with the blueprints tools with the last character I did, and now I want to go further than just moving my character around.
                      I don't know how far I can go, so that's why I decided to open a thread here, so I can hopefully find some help from the community

                      Here's what I got, it's no where far, but I'm learning slowly and have fun.

                      Would it be possible to study your model and textures? I have a character that is textured but it does not look nice at all in engine. I just want to get better.
                      12 CatBlack Studios - One man with a dream, to create amazing things...
                      RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
                      Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
                      Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
                      Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

                      Comment


                        #12
                        yeh, give us an overview of you model, you you set up the materials and such, its pretty awesome!!!!
                        Game Artist

                        Comment


                          #13
                          Sure thing

                          Here's the model ingame :


                          I've got 8 materials for this character : the body is separated in two shaders, with each 2k texture maps, I got one shader for the head, one for the hairs in alpha 1bit, one for the eyes, one simple unlit translucent above the eyes to simulate shadows on eyeball, one for the gears, and one for the sword.

                          For now, the shaders are really simple, here's an exemple for the body :


                          And I also have a post process for the outline effect, masked by custom depth so I can apply it only on the character :


                          Also, you can find all my process at modeling the mesh in this playlist :

                          http://www.youtube.com/playlist?list...tSK0ZToyKD-Tec

                          And about legal things, I think I'll just keep doing what I'm doing right. I won't publish anything of it to be sure I don't run into issue

                          Comment


                            #14
                            Nice model, I started a game like this on UDK some time ago, I already did some enemy functions and the cable movements.

                            I think we could do somethink interesting, but It must be on UDK, UE4 is new and I still need to learn thinks, moreover, in UDK i was using great functions for characters, like FeignDeath() for some actions.

                            If youre interested MP me!
                            [MARKETPLACE] The forest like gameplay system | building/crafting game
                            Dark Souls 2 fighting system style
                            Drivable Space Ship
                            Run Knight Run | 48h game made
                            Unreal Travel | 48h game made

                            Comment


                              #15
                              The model looks great, I suggest you take the time and make an original game, based on the "Attack on Titan" premise. Good luck!
                              Bacon Man : An Adventure (UE4)

                              Comment

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