Announcement

Collapse
No announcement yet.

VFX [WIP] fire, water, explosion, waterfall

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    VFX [WIP] fire, water, explosion, waterfall

    Now I have new and improved version of fire (as a result of forum advice). Please set all video to 720p and disregard animations as they're not fully implemented or related to my VFX.

    Sorry for the re-post, deleted the original erroneously.




    river
    https://www.youtube.com/watch?v=dvJuk1IMoxo

    waterfall
    https://www.youtube.com/watch?v=_UrTbkkObtg

    blood
    https://www.youtube.com/watch?v=LKg_xIM5_0E

    explosion
    https://www.youtube.com/watch?v=SdXRSRWdbAc

    #2
    I'm still seeing the same thing but anyway keep trying. Good luck.
    VFX Artist
    Portfolio: Here

    Comment


      #3
      Originally posted by DieByZer0 View Post
      I'm still seeing the same thing but anyway keep trying. Good luck.
      I think I do see a certain U-shaped dip a few times in a row for the first 4 seconds or so, but then it goes away afterward for most of the video. I'll tweak away and see if I can prevent that.

      The main strong repetition I'm still seeing is a sort of pulsing that has a very set regularity, almost like a heartbeat. I'll play around with particle lifetime to see if that helps spice things up.

      It's very unfortunate that Unreal 4 doesn't have the option to randomly flip particles horizontally for added variety like you could in UDK. I get the feeling such a feature would go a long way towards efficiently polishing up repetitious shapes in image sequences.
      Last edited by conan_thanoz02; 12-01-2014, 09:12 PM.

      Comment

      Working...
      X