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Lighthouse Shore - Environment Art

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    Lighthouse Shore - Environment Art

    Entering the final stages on this environment in 4.5. This has been my first attempt at creating a large natural environment. Most of my older works were interiors or city environments, so overall I'm pretty happy with how my foliage work came out especially. Still planning on adding in a few elements like a small shed next to the lighthouse, but I went ahead recently and took some high res shots of the whole scene in its current state.















    Ultra Dynamic Sky

    #2
    This looks truly amazing! Awesome job!

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      #3
      Absolutely amazing!

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        #4
        Took me a few seconds to realize the first image was actually ingame and not a concept render! Amesome!
        Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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          #5
          Very nice, i'm impressed!

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            #6
            Awesome, good job!

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              #7
              Looks very good man! Love it Are you using Lightmass or is this taking advantage of the fully dynamic distance field features?
              Check out UNREAL 4 Lighting Academy
              https://forums.unrealengine.com/show...ng-like-that-)

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                #8
                hey, looks really cool!
                Is this SpeedTree grass in you scene? or custom made?

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                  #9
                  This is beautiful!!

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                    #10
                    That's lovely

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                      #11
                      Originally posted by Adik View Post
                      hey, looks really cool!
                      Is this SpeedTree grass in you scene? or custom made?
                      All the foliage is custom made.

                      Originally posted by Daedalus51 View Post
                      Looks very good man! Love it Are you using Lightmass or is this taking advantage of the fully dynamic distance field features?
                      I'm using lightmass for my ambient lighting and using a dynamic light for the sun. I actually thought the distance field shadows would be great for this scene, but when I tried it out I couldn't get any actors spawned by the foliage tool to cast shadows. Here's guessing there's still some kinks to work out of that feature.
                      Ultra Dynamic Sky

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                        #12
                        Amazing work eedobaba!! How long did it take you to create this scene so far? I will be sure to keep an eye on thread for any updates. Keep up the great work!

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                          #13
                          Wow... fantastic work! Took a look on your portfolio and was blown away. Such beautiful work there! Things like your work shows that there Must be good support for 3d apps like Blender!

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                            #14
                            Last one is now my screensaver. Beautiful work.

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                              #15
                              Looking good Everett!! Keep up the good work.

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