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Working title: The locked Room

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    #31
    Really like that last blue wallpaper on the walls. Lovely scenes here.
    lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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      #32
      Originally posted by Higuy8000 View Post
      Really like that last blue wallpaper on the walls. Lovely scenes here.
      Thanks. The wallpaper is n actual wallpaper I saw in a furniture store. I couldn't find a royalty free version online, so I did the painstaking task of making it myself using the photos I took, & spend about 1.5- 2 hours to make it tile-able.

      Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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        #33
        Small updates. More assert work. Texturing done using Substance painter.





        Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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          #34
          This looks awesome and it sounds like my type of game. But I really hope there won't be so many light sparkles and lens flares like they are now in the videos, it just seems too much.

          Looking forward to seeing your progress and trying the game when it releases!

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            #35
            Toy plane. Intended to be hung from ceiling
            Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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              #36
              More assert works


              Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                #37


                Last edited by starseeker; 08-06-2016, 09:25 AM.
                Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                  #38
                  Its been a while, but I have new updates.
                  Last edited by starseeker; 05-19-2018, 07:20 AM.
                  Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                    #39
                    Originally posted by starseeker View Post
                    Some WIP & concept of my Protagonist Alice Brighton from Birmingham. She will only be visible in cutscene.




                    What is the point of concepting the most generic woman in the world? And she so tall, is that a game about basketball ?

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                      #40
                      Originally posted by Dudester01 View Post

                      What is the point of concepting the most generic woman in the world? And she so tall, is that a game about basketball ?
                      The concept is just a concept, mostly to conceptualize her clothing. Never thought much about her being exceptionally tall until you mentioned. But the final model is more average, measured at about 166cm or about 5'6".



                      Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                        #41
                        Simple idle animation check in Unreal.
                        Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                          #42
                          Update for the week. Mainly learning & working on widgets.

                          Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                            #43
                            Update on UI.

                            - Context sensitive interact, include read, & pick up, if possible.

                            The 'Texture pop in' of UI elements needs to be addressed.

                            Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                              #44
                              Gameplay & developer's comment video. Yes, I will be getting a mic soon, & doing a bit of voice training.

                              I hope to finish the gameplay for the level soon, which is about 85% done. Then I will take a short break to refresh before focusing on polishing, & add the other elements to the level, namely, in-game cutscenes (there will be 2), & start & end cutscenes (slideshow 2D style).

                              Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                                #45
                                Now, my game has a title.

                                If anyone is wondering, the Fairytales Woods are the forests nested in the Fairly Tales road, a tourists attraction in West Central Germany, where visitors visit many areas where many of Grimm Brother stories originated, sorry, I meant inspired.​​​​​​​
                                ​​​​​​​
                                Last edited by starseeker; 06-24-2018, 07:56 AM.
                                Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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