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Working title: The locked Room

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    #16
    Originally posted by Fen View Post
    Wow ! i like it ! Thanks for the kind words too and show us more as soon as you can.
    Thanks alot. Sorry for the late replay, I was away for a long time due to personal reasons, but I am back with a bang. Haha!
    Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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      #17
      Originally posted by Seantf22 View Post
      Wow nice dude!
      looking forward to see more of ur work


      Is this all made in unreal? or did u use a other 3d program like blender for all the small objects?
      You will need a 3D program, no 2 way about it. I use Modo & Zbrush mainly.
      Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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        #18
        I will be using slideshow style cut-scenes. Here is quick sketch I did a while ago.
        In the real cutscenes the text will not be shown at once. It will be similar to a interactive comic book.





        Final style will be cmoic style similar to this fanart witcher 3 wallpaper I created. I am going for a style that looks decent while being not too time consuming. Making fine 2D art is out of the question.
        Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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          #19
          Ignore flat lightnings, proper lightnings will be done next week. I just finish adding the walkway. Planning actually took me as much time & construction.




          Stairway is build modularly.
          Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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            #20
            Some screen shot. This is what I give up playing Fallout 4 last week for. (Fallout disk still in the box, with platistic wrap)

            Lighting the scene is a pain in the backside, but I am gettign better, At least finally got rid of the in your face lens flares & bloom.




            Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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              #21
              New video footage, New video is up. I taking a short break, & return after a much needed break.

              Feel free to comments.
              Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                #22
                Opening sequence I made for my game. First attempt at slideshow style cutscene
                Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                  #23
                  Looks great!

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                    #24
                    Originally posted by bot2600 View Post
                    Looks great!
                    Thanks.

                    Been a while, & here is an update. Lighting need to be tune better still. Too white & flat at the moment.





                    Attached Files
                    Last edited by starseeker; 07-20-2016, 02:18 AM.
                    Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                      #25
                      I also bought & used substance, even with the litte experinece I have (just follow the tutorials), I am able to get amzing result. The transfers of textures to UE4 is also simple & look


                      Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                        #26
                        Looks awesome! But please get rid of these lens flares
                        You can do it in the post process settings.

                        e/ Picture's taken out.
                        Last edited by KrautPotato; 07-22-2016, 10:52 AM.
                        @CarstenZarbock - Follow me on Twitter, thank you

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                          #27
                          Thanks. I got a lot of (negative) feedback on the lens flare. I will surely tone them down, & the toned down flare should be visual in next video.

                          On a Side note, that was teh game you are working on. The pixalation effect is sick.
                          Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                            #28
                            Updates on Study room. My level is getting too big & need realtime level streaming solution now....



                            Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                              #29
                              Originally posted by starseeker View Post
                              Thanks. I got a lot of (negative) feedback on the lens flare. I will surely tone them down, & the toned down flare should be visual in next video.

                              On a Side note, that was teh game you are working on. The pixalation effect is sick.
                              Yeah it was really too much, especially on the metallic materials (like the golden ones).
                              Thanks. removed the picture again, i think you know how to change the lens flares (now).

                              Im really looking forward to your game, please don't let it die.
                              @CarstenZarbock - Follow me on Twitter, thank you

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                                #30
                                Originally posted by KrautPotato View Post
                                Yeah it was really too much, especially on the metallic materials (like the golden ones).
                                Thanks. removed the picture again, i think you know how to change the lens flares (now).

                                Im really looking forward to your game, please don't let it die.
                                Thanks a lot for the kind words.
                                Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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