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Converting Swing Ninja Template into LOCAL MULTIPLAYER HELP? PLEASE?!?!

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    Converting Swing Ninja Template into LOCAL MULTIPLAYER HELP? PLEASE?!?!

    I will preface what I am about to ask with this. I am new to Unreal Engine. I am coming from Unity3D.

    Question: I am playing around with the Swing Ninja template and need some clarity around making this a LOCAL Multiplayer game with 4 pawns and 4 controller. How do I go about adding the other 3 Pawns/characters and character controllers to make this a LOCAL multiplayer. Straight couch multiplayer with 4 friends on the same couch kicking each others *** lol..

    #2
    Originally posted by Andre Jones View Post
    I will preface what I am about to ask with this. I am new to Unreal Engine. I am coming from Unity3D.

    Question: I am playing around with the Swing Ninja template and need some clarity around making this a LOCAL Multiplayer game with 4 pawns and 4 controller. How do I go about adding the other 3 Pawns/characters and character controllers to make this a LOCAL multiplayer. Straight couch multiplayer with 4 friends on the same couch kicking each others *** lol..

    Can any UE experts help me with this? Thanks

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      #3
      Try moving the main character from spawn in-game, open the console and put in: debugcreateplayer 1, what happens?
      KITATUS
      "Information shouldn't be behind a paywall, It should be free for all!"

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        #4
        Originally posted by KitatusStudios View Post
        Try moving the main character from spawn in-game, open the console and put in: debugcreateplayer 1, what happens?
        So, I see where the character spawns "Play Start" controller. If I try deleting that, I get a message that Blue Print is using it as a reference.

        Where do I find the character/pawn to drag into the scene? It's not clear if I drag the BluePrint version of the character or the character mesh itself. The latter seems to make no sense, but I am a tad lost.

        What I tried:

        1. Delete "Play Start" spawn reference
        2. Dragged Blueprint Character to scene/map

        Result:
        Lost Camera tracking.. I'm pretty sure I missed a step or two or three,

        Thanks for any help!
        Last edited by Andre Jones; 04-02-2014, 12:59 PM.

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