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    Ocean shader

    Current rendering system today is not so good for water surfaces (by the way, it could be better if we can use post-process with scene depth in scene capture actor), and I hope that its render will be extened in future. But even now we can get a result:

    Making games with Unreal Engine https://alyamkin.com

    #2
    Impressive! Is there still Fluid Surface Actor in UE4, or was it replaced by smth new? Just asking because haven't subbed yet. Probably will do by the end of the month.

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      #3
      Is it so hard for this engine to have realistic water?

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        #4
        Looking good!
        Unreal Engine 4 Beta Tester

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          #5
          Looking really great!

          Originally posted by polyneutron View Post
          Impressive! Is there still Fluid Surface Actor in UE4, or was it replaced by smth new? Just asking because haven't subbed yet. Probably will do by the end of the month.
          I haven't been able to find it if it's there

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            #6
            ufna, you are always amazing!!

            If only I had time to do some ocean work...
            Hamad Al-Hasan
            Gameplay Programmer / Technical Artist
            Portfolio: www.alhasanstudio.com

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              #7
              Originally posted by Errvald View Post
              Is it so hard for this engine to have realistic water?
              No lol, it depends on your skills.
              Thanks Epic!

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                #8
                I'm glad you like it, guys!


                Originally posted by polyneutron View Post
                IIs there still Fluid Surface Actor in UE4, or was it replaced by smth new?
                Not yet. I plan to add my own, optimized for big ocean surfaces (previous UE3 version wasn't suitable for that), but a bit later.

                Originally posted by seenooh View Post
                If only I had time to do some ocean work...
                I wish you have time for your own projects I liked zBioBlow.
                Last edited by ufna; 04-02-2014, 08:14 AM.
                Making games with Unreal Engine https://alyamkin.com

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                  #9
                  Great looking stuff here are you the guy behind SeaCraft? I was super excited about that game.. what happened to it? I didn't keep up with the news . Anyways cool stuff.

                  Originally posted by ufna View Post
                  Not yet. I plan to add my own, optimized for big ocean surfaces (previous UE3 version wasn't suitable for that), but a bit later.
                  That sounds really sweet! I would absolutely love to see something like that released on the marketplace (if you plan on doing that).

                  4.10 Update! -> [Community Project] WIP Weather & Ocean Water Shader
                  WIP Interactive Water Shader, WIP 2D Water Sim
                  WIP FFT Ocean w/ Foam, Quad-tree Infinite Ocean LOD

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                    #10
                    Originally posted by TK-Master View Post
                    Great looking stuff here are you the guy behind SeaCraft? I was super excited about that game.. what happened to it? I didn't keep up with the news . Anyways cool stuff.
                    aha I've developed three UDK-based projects for mobile last year and now relaunched the development of SeaCraft with UE4. Alpha-version will be avaible this month.

                    Originally posted by TK-Master View Post
                    That sounds really sweet! I would absolutely love to see something like that released on the marketplace (if you plan on doing that).
                    I'm really excited of marketplace idea, and hope to share some works when it will be launched for developers.
                    Making games with Unreal Engine https://alyamkin.com

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                      #11
                      Ufna, is there any good references to making the "water" more random and wavy?

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                        #12
                        Originally posted by ufna View Post
                        I wish you have time for your own projects I liked zBioBlow.
                        *teary eyes*
                        Hamad Al-Hasan
                        Gameplay Programmer / Technical Artist
                        Portfolio: www.alhasanstudio.com

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                          #13
                          Originally posted by Psychia View Post
                          Ufna, is there any good references to making the "water" more random and wavy?
                          Real waves will be there with FFT based on Phillips spectrum (check Tessendorf's paperwork).
                          Making games with Unreal Engine https://alyamkin.com

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                            #14
                            Ty ufna, ill read that then.

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                              #15
                              That's why I love UE

                              Last edited by ufna; 04-10-2014, 04:36 PM.
                              Making games with Unreal Engine https://alyamkin.com

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