Announcement

Collapse
No announcement yet.

Alice in Tokyo Wonderland - Blueprint Only Action Hack n' Slash

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #31
    Originally posted by Raventp View Post
    This is fantastic work and thank you so much for all the videos! You have my vote! I look forward to more updates and vids!
    Great to hear...thanks for the vote...we'll need it....Update will be up tomorrow for the Lock On...tried recording it today but forgot the "stop recording" button was set to "-" and I put in a negative value toward the end ruining the video...HA...I will record it again tomorrow and upload it...

    Streams: www.Twitch.tv/BlinkTheory
    Patreon: www.Patreon.com/BlinkTheory

    Comment


      #32
      Hi President,

      Marvelous job, really, and thanks for the videos, great stuff!!!

      Definitively got my vote, keep it up because this is pure gold
      ENTER REALITY

      VR Solutions

      Contact us for more informations

      Comment


        #33
        Originally posted by Nicolas3D View Post
        Hi President,

        Marvelous job, really, and thanks for the videos, great stuff!!!

        Definitively got my vote, keep it up because this is pure gold
        Oh Far from gold but thanks for the kind words....
        I've seen some of your videos before on Youtube...Cool work...I'm looking forward to trying Facial Animation and your videos just got me re-excited for it...likely a ways a way though for me...anyways...Thanks again especially for the vote...we'll for sure need everyone of them we can get....

        Thanks....

        Streams: www.Twitch.tv/BlinkTheory
        Patreon: www.Patreon.com/BlinkTheory

        Comment


          #34
          The hack n' slash system you developed has always been a thing that I had in mind, so be able to see the behind the scene for me its pure gold

          Thanks for the appreciation regarding the facial animation, actually I'm about to release ( well, offering as a service ) a quite cheap blend shape based lipsync animation, but completely agnostic to characters body/shape/rig, means that the animation is not driven by the character rig but externally, and its working pretty nicely...and ( most important thing ) lipsync animation can be retargeted to every rig
          Hopefully, since holidays are almost here, I'll finish the video in a week and open a thread under the WIP / Got Skills? Looking for Talent? section, so keep an eye on it

          Keep us updated with the dev diaries!
          ENTER REALITY

          VR Solutions

          Contact us for more informations

          Comment


            #35
            The lock on....


            Summary : Event tick that's asking if we are locked on...once we are it turns Alice's look rotation to the Lock target as well as the View...We find a target based on Distance and recheck for a Lock Target when the Enemy dies...

            I did remove that Sequence node and Delay in the recheck and just called my Lock Off event then straight to rechecking for Enemies...works fine thus far so likely it's just old code...



            Originally posted by Nicolas3D View Post
            I'm about to release ( well, offering as a service ) a quite cheap blend shape based lipsync animation, but completely agnostic to characters body/shape/rig, means that the animation is not driven by the character rig but externally, and its working pretty nicely...and ( most important thing ) lipsync animation can be retargeted to every rig
            Hopefully, since holidays are almost here, I'll finish the video in a week and open a thread under the WIP / Got Skills? Looking for Talent? section, so keep an eye on it
            Nicolas, Sounds awesome...I'll be watching out for it....Thanks.....
            Last edited by President; 08-10-2016, 02:36 PM.

            Streams: www.Twitch.tv/BlinkTheory
            Patreon: www.Patreon.com/BlinkTheory

            Comment


              #36
              Your dev logs have been seriously great and a real treat to watch; Thank-you
              KITATUS
              "Information shouldn't be behind a paywall, It should be free for all!"

              Comment


                #37
                Wow this is really awesome and inspiring. Also really action packed. I can't wait to get back into making combo systems. Great job on this.
                Website: www.onjigo.com
                Email: onjigomail@gmail.com

                How to bundle UE4 project with Android Studio
                https://www.youtube.com/watch?v=lmjh...ature=youtu.be

                Comment


                  #38
                  Changing Lock Targets by the right joystick....


                  Summary: We make rotations from our Joystick and shoot off from the player character with a Sphere trace...set the lock target and ignore the last lock target for a short time...use a 2nd sphere trace in case the player meant the person to their lock targets left rather than from the player characters left or so...not too bad really...


                  Originally posted by KitatusStudios View Post
                  Your dev logs have been seriously great and a real treat to watch; Thank-you
                  Happy it helps anyone...as I'm sure you are with your blog and e-books...thanks for sharing that info with everyone...


                  Originally posted by Cryslin View Post
                  Wow this is really awesome and inspiring. Also really action packed. I can't wait to get back into making combo systems. Great job on this.
                  Thanks...great job to you...I was a fan of Shulu and The Spirit Cryslin...Gotta say I looked over Blood King when I saw it in the WIP because I'm not a horror guy..but now that I know it's you I'll be checking it out for sure...
                  Last edited by President; 08-10-2016, 02:35 PM.

                  Streams: www.Twitch.tv/BlinkTheory
                  Patreon: www.Patreon.com/BlinkTheory

                  Comment


                    #39
                    Just watched your dev videos and they've been super helpful. Thanks for showing how you went about doing the combo system and lock on

                    Comment


                      #40
                      Originally posted by President View Post
                      Thanks Tech... Great work on your end as well...if memory serves (and it doesn't always) you've some Maze work that I was digging....I have the Wonderland Card Maze to create later in this game and I certainly liked your approach. Anyways feel free to ask whatever questions you need...I wouldn't be able to make this game if it weren't for awesome people like you sharing awesome ideas and approaches to problems. Thanks for the kind words....
                      Hi President. The Blueprints Maze Generator (Network-enabled) is ready. Its based on this the Depth-First Search Algo highlighted on Mazeworks.com. Its an Actor that Adds components to build the maze, so you can position it anywhere in the level map and spawn the maze. I use a Linear Byte Array to store a two-dimensional matrix of rooms, each element holding a byte value that represents the walls west:1/south:2/east:4/north:8 the makes up a room. This data structure can be use to construct level maze in many different ways. I personally generate my dungeon rooms wall by wall with Statics Meshes (which could easily be Wonderland Cards, entire buildings/structures, destructible meshes, whatever):

                      HeadlessStudios.com is now part of TheGameDevStore.com

                      Comment


                        #41
                        Originally posted by Hitsugen View Post
                        Just watched your dev videos and they've been super helpful. Thanks for showing how you went about doing the combo system and lock on
                        Thanks Hitsugen,
                        can't help but feel a touch cool about the fact that's your first post...appreciate you letting me know it's helped you...if you've any questions please let me know...I likely won't know the answer (HA) but I'm sure someone on the forums will...good luck...can't wait to see what you're working on....



                        Originally posted by TechLord View Post
                        Hi President. The Blueprints Maze Generator (Network-enabled) is ready.
                        That is super cool...really jealous that you can create something like that....way past my abilities....I'm hoping to figure out a way to get that in while still keeping all my collectibles that I need scattered about...not sure how it'll work just yet but darn straight I'll be watching your progress on it.....Thanks Tech...

                        Streams: www.Twitch.tv/BlinkTheory
                        Patreon: www.Patreon.com/BlinkTheory

                        Comment


                          #42
                          Hey President , im working on a hack and slash game , similar to yours , can you help me with the blueprints ?
                          If you have skype or Facebook add me ( fb - Kris Marinov , skype Kristiqn525 ) so you can explain the stuff
                          like giving me tutorial from step to step what to do because i dont understand your tutorials :/
                          i only need like light attacks , heavy attacks and magic attacks , like pressing left button for light attacks , right button for heavy attacks and like Q for magic attacks , and combining each of them , and can you give me tutorial too on how to make character directional dash ?
                          My Facebook: Terror Entertainment

                          Comment


                            #43
                            Originally posted by Terror Entertainment View Post
                            Hey President , im working on a hack and slash game , similar to yours , can you help me with the blueprints ?
                            If you have skype or Facebook add me ( fb - Kris Marinov , skype Kristiqn525 ) so you can explain the stuff
                            like giving me tutorial from step to step what to do because i dont understand your tutorials :/
                            i only need like light attacks , heavy attacks and magic attacks , like pressing left button for light attacks , right button for heavy attacks and like Q for magic attacks , and combining each of them , and can you give me tutorial too on how to make character directional dash ?
                            you will not want my direction dash my friend...HA ...I really fall apart there with the dot product vector mathy kinda stuff....so I have it working just fine when in lock on but when you're out of lock and the camera can be anywhere around you I have it working but I doubt it's the most efficient solution...I actually had to post a help topic to get it working better than what I had... https://forums.unrealengine.com/show...-to-the-camera

                            as for all else the videos are really the best step by step...I would literally tell you the same things as I do in the video...if you've a part that you get hung up on for sure let me know and I'll walk you through whatever it be....

                            Streams: www.Twitch.tv/BlinkTheory
                            Patreon: www.Patreon.com/BlinkTheory

                            Comment


                              #44
                              Originally posted by President View Post
                              you will not want my direction dash my friend...HA ...I really fall apart there with the dot product vector mathy kinda stuff....so I have it working just fine when in lock on but when you're out of lock and the camera can be anywhere around you I have it working but I doubt it's the most efficient solution...I actually had to post a help topic to get it working better than what I had... https://forums.unrealengine.com/show...-to-the-camera

                              as for all else the videos are really the best step by step...I would literally tell you the same things as I do in the video...if you've a part that you get hung up on for sure let me know and I'll walk you through whatever it be....
                              im talking about like direction dashing in dark souls , i have the animations but dont know how to do it ( they are seperate for each direction , foward , backward , left , right... )
                              My Facebook: Terror Entertainment

                              Comment


                                #45
                                Nice work President. Can't wait for your next video.
                                If possible could you please talk about the reactions of your enemies when Alice hits them? I see you have them react differently and when combo ends they fly away.
                                Apart from that if you need help with CG please let me know. Not the greatest but I could help with what I can.

                                Good, all the best.
                                Raed Abbas
                                Multiplayer Game System (MGS) | Nice Inventory System | Nice Lobby System
                                Dynamic Shared Camera


                                IMDB
                                FACEBOOK

                                Comment

                                Working...
                                X