Originally posted by Raventp
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Alice in Tokyo Wonderland - Blueprint Only Action Hack n' Slash
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Originally posted by Nicolas3D View PostHi President,
Marvelous job, really, and thanks for the videos, great stuff!!!
Definitively got my vote, keep it up because this is pure gold
I've seen some of your videos before on Youtube...Cool work...I'm looking forward to trying Facial Animation and your videos just got me re-excited for it...likely a ways a way though for me...anyways...Thanks again especially for the vote...we'll for sure need everyone of them we can get....
Thanks....
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The hack n' slash system you developed has always been a thing that I had in mind, so be able to see the behind the scene for me its pure gold
Thanks for the appreciation regarding the facial animation, actually I'm about to release ( well, offering as a service ) a quite cheap blend shape based lipsync animation, but completely agnostic to characters body/shape/rig, means that the animation is not driven by the character rig but externally, and its working pretty nicely...and ( most important thing ) lipsync animation can be retargeted to every rig
Hopefully, since holidays are almost here, I'll finish the video in a week and open a thread under the WIP / Got Skills? Looking for Talent? section, so keep an eye on it
Keep us updated with the dev diaries!
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The lock on....
Summary : Event tick that's asking if we are locked on...once we are it turns Alice's look rotation to the Lock target as well as the View...We find a target based on Distance and recheck for a Lock Target when the Enemy dies...
I did remove that Sequence node and Delay in the recheck and just called my Lock Off event then straight to rechecking for Enemies...works fine thus far so likely it's just old code...
Originally posted by Nicolas3D View PostI'm about to release ( well, offering as a service ) a quite cheap blend shape based lipsync animation, but completely agnostic to characters body/shape/rig, means that the animation is not driven by the character rig but externally, and its working pretty nicely...and ( most important thing ) lipsync animation can be retargeted to every rig
Hopefully, since holidays are almost here, I'll finish the video in a week and open a thread under the WIP / Got Skills? Looking for Talent? section, so keep an eye on itLast edited by President; 08-10-2016, 02:36 PM.
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Wow this is really awesome and inspiring. Also really action packed. I can't wait to get back into making combo systems. Great job on this.Website: www.onjigo.com
Email: onjigomail@gmail.com
How to bundle UE4 project with Android Studio
https://www.youtube.com/watch?v=lmjh...ature=youtu.be
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Changing Lock Targets by the right joystick....
Summary: We make rotations from our Joystick and shoot off from the player character with a Sphere trace...set the lock target and ignore the last lock target for a short time...use a 2nd sphere trace in case the player meant the person to their lock targets left rather than from the player characters left or so...not too bad really...
Originally posted by KitatusStudios View PostYour dev logs have been seriously great and a real treat to watch; Thank-you
Originally posted by Cryslin View PostWow this is really awesome and inspiring. Also really action packed. I can't wait to get back into making combo systems. Great job on this.Last edited by President; 08-10-2016, 02:35 PM.
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Originally posted by President View PostThanks Tech... Great work on your end as well...if memory serves (and it doesn't always) you've some Maze work that I was digging....I have the Wonderland Card Maze to create later in this game and I certainly liked your approach. Anyways feel free to ask whatever questions you need...I wouldn't be able to make this game if it weren't for awesome people like you sharing awesome ideas and approaches to problems. Thanks for the kind words....
HeadlessStudios.com is now part of TheGameDevStore.com
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Originally posted by Hitsugen View PostJust watched your dev videos and they've been super helpful. Thanks for showing how you went about doing the combo system and lock on
can't help but feel a touch cool about the fact that's your first post...appreciate you letting me know it's helped you...if you've any questions please let me know...I likely won't know the answer (HA) but I'm sure someone on the forums will...good luck...can't wait to see what you're working on....
Originally posted by TechLord View Post
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Hey President , im working on a hack and slash game , similar to yours , can you help me with the blueprints ?
If you have skype or Facebook add me ( fb - Kris Marinov , skype Kristiqn525 ) so you can explain the stuff
like giving me tutorial from step to step what to do because i dont understand your tutorials :/
i only need like light attacks , heavy attacks and magic attacks , like pressing left button for light attacks , right button for heavy attacks and like Q for magic attacks , and combining each of them , and can you give me tutorial too on how to make character directional dash ?My Facebook: Terror Entertainment
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Originally posted by Terror Entertainment View PostHey President , im working on a hack and slash game , similar to yours , can you help me with the blueprints ?
If you have skype or Facebook add me ( fb - Kris Marinov , skype Kristiqn525 ) so you can explain the stuff
like giving me tutorial from step to step what to do because i dont understand your tutorials :/
i only need like light attacks , heavy attacks and magic attacks , like pressing left button for light attacks , right button for heavy attacks and like Q for magic attacks , and combining each of them , and can you give me tutorial too on how to make character directional dash ?
as for all else the videos are really the best step by step...I would literally tell you the same things as I do in the video...if you've a part that you get hung up on for sure let me know and I'll walk you through whatever it be....
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Originally posted by President View Postyou will not want my direction dash my friend...HA ...I really fall apart there with the dot product vector mathy kinda stuff....so I have it working just fine when in lock on but when you're out of lock and the camera can be anywhere around you I have it working but I doubt it's the most efficient solution...I actually had to post a help topic to get it working better than what I had... https://forums.unrealengine.com/show...-to-the-camera
as for all else the videos are really the best step by step...I would literally tell you the same things as I do in the video...if you've a part that you get hung up on for sure let me know and I'll walk you through whatever it be....My Facebook: Terror Entertainment
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Nice work President. Can't wait for your next video.
If possible could you please talk about the reactions of your enemies when Alice hits them? I see you have them react differently and when combo ends they fly away.
Apart from that if you need help with CG please let me know. Not the greatest but I could help with what I can.
Good, all the best.
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