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Fly around and destroy stuff

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  • replied
    lol thanks guys, I'm using sfx from Ocarina Of Time :b

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  • replied
    Haha, that character alone makes it awesome.

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  • replied
    awesome!! good work

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  • replied
    Here's an update of what I have so far



    I'm going to polish up some of the mechanics, add basic sounds, and then get damage working and maybe some enemy AI

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  • replied
    Thanks a lot everyone! : )

    @KilrBe3 - I made the character and his animations in 3ds Max - it took me a while to get everything working, especially since I'm new to unreal. Basically I just mirrored the template with my own stuff

    right now I have his projectiles firing at a good speed, I just need them to aim at wherever the camera is looking.
    Last edited by digs; 04-03-2014, 10:01 AM.

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  • replied
    Ha looks great, I love quirky stuff like this.

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  • replied
    Lovely animations!

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  • replied
    How did you do the animations? That really looks great, and I can;t even figure it out. Almost looks like you used the stock animations , but idk. Great work

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  • replied
    =)

    I want more like buttons. Good work so far dude!

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  • replied
    Thanks those are good ideas - for now I'll just have the projectiles coming out of his face, later (after I figure out how to make him shoot projectiles) ill add in the weapons

    one issue I noticed was that he never gets into the walk cycle because max acceleration is set to 2048 and max speed is set to 600 - so as soon as the controller is used if fills the value immediately thus skipping the walk cycle in my blend space from playing (at least thats what i think is going on), when I tried to lower just that setting it took him way to long to run - so there was no give between a tiny bit of movement to fully pressed

    any ideas on how to fix? its like the speed variable goes from 0 to 600 instantly when given input (not using blend space well)
    Last edited by digs; 04-01-2014, 11:33 PM.

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  • replied
    Good animations so far

    I'd put 2 dots for eyes (maybe a mouth as well?)
    As for the projectiles, the top of the box could open like a hatch door with the weapon coming out.

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  • replied
    finally got him moving around! (this is my first unreal project) I ditched trying to do everything from scratch and used a template project to start it off
    [edit] this guy is just a character im testing with



    The next goal is to get him spitting out some projectiles - which I have no idea how to do - and build up some basic environment - I'm thinking fable style, or close
    Last edited by digs; 04-01-2014, 09:33 PM.

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  • started a topic Fly around and destroy stuff

    Fly around and destroy stuff

    I want to build a simple game prototype where you "fly around and destroy stuff"

    right now all I have is a cube that I want to have move around - ie, when you hit play or simulate, you are controlling the cube from the view i have selected:



    I only want to start by controlling the cube's (and inherently the camera's) x y z translations. I have a blank scene with the essentials loaded, and as I progress I will add in the others elements needed for gameplay (static meshes, textures, animations, lights, particles, etc etc)

    but I'm new to unreal, and am stuck at the start - getting the cube and camera moving properly 8/ I've spent since launch watching tutorials, reading docs, and looking at other blueprints, and I have good experience in the other major game engines

    I did not start with any preset gamemode (fps, sidescroller etc) - just the "blank" template with essentials

    To re-iterate, I want to hit play and control the cubes x,y, and z translations through the view I have selected above; the camera should follow the cube as expected - once I have that I can start more testing on my own (I've spent a while trying to get this started)

    Does anyone have a pointer?
    Attached Files
    Last edited by digs; 04-01-2014, 07:38 AM.
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