Announcement

Collapse
No announcement yet.

Fly around and destroy stuff

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Fly around and destroy stuff

    I want to build a simple game prototype where you "fly around and destroy stuff"

    right now all I have is a cube that I want to have move around - ie, when you hit play or simulate, you are controlling the cube from the view i have selected:



    I only want to start by controlling the cube's (and inherently the camera's) x y z translations. I have a blank scene with the essentials loaded, and as I progress I will add in the others elements needed for gameplay (static meshes, textures, animations, lights, particles, etc etc)

    but I'm new to unreal, and am stuck at the start - getting the cube and camera moving properly 8/ I've spent since launch watching tutorials, reading docs, and looking at other blueprints, and I have good experience in the other major game engines

    I did not start with any preset gamemode (fps, sidescroller etc) - just the "blank" template with essentials

    To re-iterate, I want to hit play and control the cubes x,y, and z translations through the view I have selected above; the camera should follow the cube as expected - once I have that I can start more testing on my own (I've spent a while trying to get this started)

    Does anyone have a pointer?
    Attached Files
    Last edited by digs; 04-01-2014, 07:38 AM.

    #2
    finally got him moving around! (this is my first unreal project) I ditched trying to do everything from scratch and used a template project to start it off
    [edit] this guy is just a character im testing with



    The next goal is to get him spitting out some projectiles - which I have no idea how to do - and build up some basic environment - I'm thinking fable style, or close
    Last edited by digs; 04-01-2014, 09:33 PM.

    Comment


      #3
      Good animations so far

      I'd put 2 dots for eyes (maybe a mouth as well?)
      As for the projectiles, the top of the box could open like a hatch door with the weapon coming out.

      Comment


        #4
        Thanks those are good ideas - for now I'll just have the projectiles coming out of his face, later (after I figure out how to make him shoot projectiles) ill add in the weapons

        one issue I noticed was that he never gets into the walk cycle because max acceleration is set to 2048 and max speed is set to 600 - so as soon as the controller is used if fills the value immediately thus skipping the walk cycle in my blend space from playing (at least thats what i think is going on), when I tried to lower just that setting it took him way to long to run - so there was no give between a tiny bit of movement to fully pressed

        any ideas on how to fix? its like the speed variable goes from 0 to 600 instantly when given input (not using blend space well)
        Last edited by digs; 04-01-2014, 11:33 PM.

        Comment


          #5
          =)

          I want more like buttons. Good work so far dude!
          About Me | JavaScript and UE4 | Exodus | Code Notes

          Comment


            #6
            How did you do the animations? That really looks great, and I can;t even figure it out. Almost looks like you used the stock animations , but idk. Great work

            Comment


              #7
              Lovely animations!

              Comment


                #8
                Ha looks great, I love quirky stuff like this.
                Bacon Man : An Adventure (UE4)

                Comment


                  #9
                  Thanks a lot everyone! : )

                  @KilrBe3 - I made the character and his animations in 3ds Max - it took me a while to get everything working, especially since I'm new to unreal. Basically I just mirrored the template with my own stuff

                  right now I have his projectiles firing at a good speed, I just need them to aim at wherever the camera is looking.
                  Last edited by digs; 04-03-2014, 10:01 AM.

                  Comment


                    #10
                    Here's an update of what I have so far



                    I'm going to polish up some of the mechanics, add basic sounds, and then get damage working and maybe some enemy AI

                    Comment


                      #11
                      awesome!! good work
                      Game Artist

                      Comment


                        #12
                        Haha, that character alone makes it awesome.

                        Comment


                          #13
                          lol thanks guys, I'm using sfx from Ocarina Of Time :b

                          Comment

                          Working...
                          X