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My Landscape/Enviroment wip (heavenly inspired by The Witcher 3 demo videos)

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    #31
    Very very neat! And this grass is placed depending on the layer as well correct?

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      #32
      This is coming along really nicely maik2m, I really like your world machine landscape and the atmospheric effects, it looks like a suitably vast area with that blue haze applied to the distant mountains.

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        #33
        This scene is starting to look great. Keep up the great work maik2m! I am very excited to see how this project turns out.

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          #34
          Thank you for your kind words.

          Yes, the grass paints on grass layer only.

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            #35
            Originally posted by Errvald View Post
            Swiss Alps and Austria in general have plenty of amazing places to use.
            I totally agree with this. Austrian landscapes *.*
            STONE RAGE
            StoneRage Steam: https://store.steampowered.com/app/640860/Stone_Rage/
            https://stoneragegame.com/

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              #36
              Not much to show since my last post. Worked on my terrain material a lot, tryed to add height blending instead of a normal map for blending betwen layers but dont get it to work nicely. Since all my layers are slope based the material grows fast and i simply cant oversee it with my little knowlege of shaders.

              And i made a little foliage test with some old 3dmotive tutorial trees and bushes. They are quite lowpoly but mit fps drops from 80 to 30 in imersive mode. Hope there is some love for foliage in 4.6.
              Foliage Material is super simple. Only thing i did to get rid of the dark backfaces is to plug the texture divided by 10 in the emissive too. Normals are tangend space.

              Click image for larger version

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                #37
                That looks awesome, subscribing to this thread, wish to see more updates!
                C# .NET; Visual C; Assembler (FASM)

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                  #38
                  Originally posted by MaKiPL View Post
                  That looks awesome, subscribing to this thread, wish to see more updates!
                  Thank you

                  Experimenting a lot with dynamic gi and lpv. Looks not bad but performance could be beter. I want but dont think i can do a big, detailed forrest with this foliage shading right now. There are two lightsources in this scene, a directional and a skylight.
                  For grass in closerange i use a mix of geometrically and twosided plane blades and for distance only one sided patches.

                  Two more screens

                  Click image for larger version

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                    #39
                    This is looking fantastic. For your grass, are you using the foliage tool, or doing it some other way? Again, looks great!

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                      #40
                      Originally posted by AllenGingrich View Post
                      This is looking fantastic. For your grass, are you using the foliage tool, or doing it some other way? Again, looks great!
                      Glad you like it.

                      Yes, the grass is painted with the foliage tool set to layer grass.

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                        #41
                        Grass looks really good! Keep going!
                        Character Artist @Ninja Theory

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                          #42
                          This is coming along nicely. Keep it up. =)

                          Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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                            #43
                            Great work, really looking AAA. Are you using speedtree at all?
                            UE4 Project Page: Cardboard Invasion
                            Website: http://cardboardinvasion.com

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                              #44
                              Thank you very much . Some minutes ago i tryed a simple spline mesh for landscape. Like it.
                              Think this will be the last screen for the next weeks. Want to do a good amount of assets first. But its awesome what a amateur like me can do with UE4!

                              Click image for larger version

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                              Edit: forgot to show a screen from first person view

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                              Last edited by SpunkyBeat; 10-27-2014, 06:54 AM.

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                                #45
                                definately an improvement! the colors are much more natural and IMO matching that of wilderness (as opposed to golf-course grass), and the models are quite nicely integrated. the lighting is better too

                                for me LPV + DFAO in a simple scene reduces the framerate to half, and the quality isn't that great either (LPV leaks through walls and DFAO makes "moving dirtyness") but I blame it on the WIP tech behind it :P
                                btw check your PM
                                Follow me on Twitter!
                                Developer of Elium - Prison Escape
                                Local Image-Based Lighting for UE4

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