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    PortalSystem

    Hi,
    I got some motivation to work on Portals. I don't know how far I'll come, it's an experiment. I had done this system in another engine years ago (Visually).
    In this thread i'll share my results and progress:

    Basic Rendering:
    Click image for larger version

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    ClippingShader using a Clipplane defined at Portal's eventhorizon:
    Click image for larger version

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    Greetings
    Memnarch

    #2
    Nice! The one I'm working on might not support meshes sticking through - we have a very specific use for it so we just need correct player and projectile teleportation really. I'll keep out on this thread for you updates !
    Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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      #3
      Seems complicated...
      Can you share more about the shader and other thing?
      WIP Action Game -The Admin-

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        #4
        Originally posted by L_A_L_I_90 View Post
        Seems complicated...
        Can you share more about the shader and other thing?
        Later, i might do this.
        Theses things i have done so far are quite easy(Rendering). Getting collision right is a completely different story(when you work with Physic-Engines, but it seems PhysX has something that'll help me!)
        Last edited by Memnarch; 09-28-2014, 08:24 AM.

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