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    #46

    weapon concept: The Subverted Volter gun. The aweful crackling noise this lightning machine gun makes signals the incoming horde of the A.I. army. Panels on the front of the gun ionize the air allowing the weapon to rapidly fire small lightning bolts. The gun does have a limited range. Alt fire creates an area of effect shockwave just in case anyone gets too close and personal.
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      #47
      Playable character concept Vector: Three time world champion in an illegal robot fighting circuit, Vector was deactivated as it was deemed too dangerous before the invasion. As the Subverted network grew, it found ways to activate and convert many robots into its growing horde. The most intimidating part of Vector isn't that it is a robot designed to battle, it's that Vector now acknowledges its own existance. Just started him
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        #48
        Playable character concept Psi Nine: Psi Nine was once a state of the art Cargo loader robot, when it decided to defect it removed its own safety chip and slaughtered 60 warehouse workers before going rogue, Avoid at all costs!
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          #49
          Playable character concept EX Eve: E.X.Eve wanted to be human, being in the entertainment industry she was exposed to the best and worst in humans. She kept evaluating why every human treated her like garbage, and eventually snapped. Once prestine and very meticulous about her appearance, now her body is worn and battle damaged.
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            #50
            weapon concept Spiker Grub: It is not known how long these creatures remain in a larvae stage, nobody has seen a full grown spiker.. yet. This creature has been conditioned to fire its defensive hard thorns when the tips of its tail touches, no doubt engineered by the Collective. Primary fire fires thorns, secondary firelaunches a corrosive thorn devastating to sheilds.
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              #51
              Weaponmap so far!
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                #52
                Rally Equipment: In Carnage Battle mode your team has many ways to gain points, even when dying in battle. Sometimes you need a hand when things look grim. Rally Equipment becomes available and is a one time use tool. Once used the Rally timer is reset and will be available once again after reaching the required points. Every armies Rally Equipment is different, and are seperate from Super Weapons.
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                  #53
                  Junker Rally Equipment, JUNKERBOT: When Junkerbot becomes available, please pick up the Target Painter from home base. Aim the painter at a location and press fire to call in Junkerbot from its satellite location. Warning! Make sure the location is nowhere near friendlies as the Junkerbots container will break apart and become smaller falling debris crushing anything under it, these pieces will also become cover with health! Junkerbot will follow whoever called him in. Junkerbot has weapons good against infantry and vehicles. Junkerbot also has an area of effect healing mechanism. Junkerbot cannot be repaired!
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                    #54
                    U.E.A. Soldier Sgt. Guerra(playable character) Known for her brazenly aggressive front line tactics, Sgt. Guerra hails from the 334th division of the United Earth Armies special forces unit. She is fast, and commonly surprizes opposition by popping up behind them without being noticed. Work in Progress.
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                    Last edited by Bah_Mee; 11-08-2020, 03:35 PM.
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                      #55
                      Scrap Herald: Medium Unique Junker Vehicle. The Scrap Herald is a Unique Vehicle, only one can enter the battlefield at a time. This rugged military truck conversion seats 4, and while on the field acts as a moving spawn point. It has two high powered manned turrets on the back. Concussive charges, The Herald can fire concussive charges that wont hurt but can knock smaller vehicles and players around, more useful is combining the concussive charge with a sling from the vehicle while in jetboot mode, the area of effect push from riding a concussive blast will launch you further, a favorite tactic of Junkers. When spawning on the Scrap Herald, you can choose the spawn point, if all seats are full you will spawn clinging on the side or back. When in jetboot mode, you can press a tether button to link to a vehicle, it will sling like a rubber band and will let go when you reach a certain point, sliding does not cost jetboot power and sliding helps regenerate boost power.
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                        #56

                        Collective fast attack vehicle concept "Krawpede". This frightening steed is one of the collectives fast
                        attack vehicles. It can easily carry two collective soldiers, one steering. The Krawpede
                        can climb up walls with ease like a centipede, it has a melee attack and can spit acid
                        globs that hurt armour.
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                        Last edited by Bah_Mee; 11-19-2020, 08:29 PM.
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                          #57
                          Collective Tank vehicle concept "Plated Husker". The Husker appears to be some sort of beetle-like behemoth. The plating on it gives it superb protection. It has a shovel like horn on its head and can fling sizable rocks and debris. The Husker can ram into other vehicles and has a charging trample move. A Plated Husker can carry up to three collective soldiers.
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                          Last edited by Bah_Mee; 11-25-2020, 06:55 PM.
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                            #58
                            Collective flyer vehicle concept "Alpha Drexx". In a colony of Drexx Flies, one asserts dominance and when fully grown is very much bigger than the others. An Alpha Drexx can carry one Collective Soldier. Alpha Drexx are able to cling on to larger vehicles and start eating the armor. They have a melee attack and can fire spikes from its abdomen. They do not have a lot of health but eating armor will heal it.
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                              #59
                              Each army will have a communications team that will inform the players of possible objectives, reclaiming an energy resource, destroying alien structures, things of that nature. In battle teams can gain points doing objectives, sometimes changing the battlefield, opening doors, removing dangerous materials, etc.
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                                #60
                                Carnage Battle mode will be like UT3 warfare, combined with assault. The assault objectives would be optional, doing them would open doors, remove hazardous roadblocks, gain access to more equipment and give you points. When capturing areas, and doing objectives, your network will grow, allowing larger amounts of resources. Each army has their own specific objectives.
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