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    #31
    DropShips: An important location for supplies, field equipment and rally equipment, Each army has its' own version of the dropship. They also have different passive effects depending on radius. Dropships cannot be destroyed, the defenses can be disabled but will come back online in short order. Typically dropships are not near highly traveled areas and are easily defended locations.

    The Subverted Frigate(dropship): This fully automated transport sets up a cyber network and advanced scrambling systems messing with all enemy radar signals within its radius. When enemies are detected the frigate will start producing attack drones until the threat is out of its range.
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    U.E.A. VTOL Dropship: The armies troop transport, this VTOL sets up bunker defenses with automated and controllable armaments as well as a perimeter energy shield. +50 energy shielding for all allies within its area of effect. The controllable turrets will fire mortar arrays in a designated area.
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    Concept artist/Environmental artist
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      #32
      The Collective It is not known how long these hive minded anthropod aliens have been spying on earth, they have watched long enough to learn our language. The Collectives equipment, weapons, and even vehicles appear to be organic in nature, or an actual organism filling another role. Like beetles, Collective aliens have short range wings, these wings will serve the same purpose as jetboots. Playable character
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        #33
        Collective Eshian Carrier: This behemoth is used as a collective soldier transport, its webbed legs allow for many soldiers to ride to the destination. When the Eshian carrier lands, it will entrench itself into the ground. Several Nesting Crawler mounds will appear surrounding the carriers point of landing. The Eshian Carrier is able to spit acid at any enemy within a certain radius. A hive network is formed giving all Collective allies a damage buff when near the Eshian Carriers location.
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          #34
          started the subverted pulsar pistol model, fairly easy so should be done soon. my goal is to have at least 2 weapons for each team for testing.
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            #35
            Pressing alt fire on the pulsar pistol will expose the matter converters, they will fire a continuous dual beam for a short while.
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              #36
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                #37
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                  #38
                  started working on inner mechanisms, alt fire mode.
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                    #39
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                      #40
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                        #41
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                          #42

                          Collective weapon concept

                          DaithBore Flower: This plant based organism is the Collectives rocket launcher. The DaithBore Flower launches bore seeds that will explode in a cloud of spores. The explosion will knock enemies around. Using alt fire while the seed is in the air will prematurely explode it.
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                            #43
                            Nesting Crawlers: Every species has their parasites, here are the collectives vermin. Nesting crawlers will spawn from a nesting mound, once the mound is destroyed no more will spawn from that point. Sometimes objectives, other times defensive equipment, the numbers of these small cat sized bugs can quickly become a problem! Nesting mounds will appear around the Collectives Dropship landing point to defend the collective spawn point. They have no ranged attacks but can leap at enemies.
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                            Last edited by Bah_Mee; 10-23-2020, 03:58 PM.
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                              #44
                              Weapon Concept: Junker "Rosie". Xandria crafted this multi purpose weapon from a standard industrial hull riveter. Rosie works like a submachine gun with a hefty magazine. When the user is near a friendly vehicle, Rosie can be used to heal the vehicle. Pressing Alt fire will fire 4 rivets at once.
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                                #45
                                weapon concept: UEA AX-Coil Sniper Rifle. The armies high powered sniper rifle, the AX-Coil fires energized devastating coil shaped rods. The bullets are so big the magazine can only hold 5 shots. Alt fire activates zoom in mode, in scope mode enemies are marked while visible.
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