Hello everyone! UE4 has a wonderful and growing community which our small team hopes to be part of. We want to share our experiences and joy that we are having while making our FPS/RTS hybrid game called Abatron.
We had already started Abatron in the Source engine and had the game almost ready for demo. We even went to Steam and got Greenlit, but after we saw UE4(*imagine jaw drops*)..... we came to an abrupt stop. For the past couple of months, we have been filling our bellies from the UE4 smorgasbord and began porting our assets over.
Since then, we have fallen in love with the capabilities of the Engine while getting Abatron back to a playable state. Plus, we have been incorporating cool new things UE4 allows us to do. Our current team includes awesome individuals that are great to work with and work well together. And recently, we were happy to welcome Rama to the team from the UE4 community who is also incredible to work with
Joy Joy 
We have alot yet to do and learn, but we will post our progress through our UE4 Journey.
We had already started Abatron in the Source engine and had the game almost ready for demo. We even went to Steam and got Greenlit, but after we saw UE4(*imagine jaw drops*)..... we came to an abrupt stop. For the past couple of months, we have been filling our bellies from the UE4 smorgasbord and began porting our assets over.
Since then, we have fallen in love with the capabilities of the Engine while getting Abatron back to a playable state. Plus, we have been incorporating cool new things UE4 allows us to do. Our current team includes awesome individuals that are great to work with and work well together. And recently, we were happy to welcome Rama to the team from the UE4 community who is also incredible to work with


We have alot yet to do and learn, but we will post our progress through our UE4 Journey.

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