Originally posted by StopItRonStop!
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Realtime Dynamic GI + Reflections + AO + Emissive plugin - AHR
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Well, some big and final news here.
I got a totally unexpected offer from an archviz company to finish AHR for them, commercially, and I took it. I wasn't expecting to work again on AHR, but well, life happens
That means that I won't be updating my AHR repo again.
I hope to be able to post some screens eventually, but it probably won't be on this post.
It's truly been a ride. It seems like I've been here forever, that first post seems so far away. Thanks to everyone that took interest on this over the years.
Until the next one people.
Ryan over and out.
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Originally posted by Themanwithideas View PostSo do we get access to it when you're done? Or are they going to sell it? I can't wait to see what you do!
I hope you people understand.
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Originally posted by RyanTorant View PostWell, some big and final news here.
I got a totally unexpected offer from an archviz company to finish AHR for them, commercially, and I took it. I wasn't expecting to work again on AHR, but well, life happens
That means that I won't be updating my AHR repo again.
I hope to be able to post some screens eventually, but it probably won't be on this post.
It's truly been a ride. It seems like I've been here forever, that first post seems so far away. Thanks to everyone that took interest on this over the years.
Until the next one people.
Ryan over and out.
Or a pull request to integrate it into the base engine?
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Originally posted by Meatl0ckr View PostWill we be able to create a fork of the current, public AHR solution?
Or a pull request to integrate it into the base engine?
Besides, it never was quite ready for that.
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Originally posted by RyanTorant View PostForking the public repo should be ok, but it won't go into the main engine code.
Besides, it never was quite ready for that.
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Originally posted by Blue man View PostHey, [MENTION=9166]RyanTorant[/MENTION] can someone still take your code and improve it. Been following this thread since it had maybe 20 replies, I'm glad you found use for AHR. Anyway, yeah, if someone does pick it up, he/she should just send me an email to let me know. Will update the repo to explain that.
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Originally posted by 6r0m View Postsomebody can give solution for dynamic light (good look indoor and outdoor) from the box?
I hope Epic will not stay on lightmass stuff, this semi static solution this is very slow in term of production (the building take too much time and have too much failure cases) and bring to much limitation in term of interactivity IMO. =/
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Thats something i don't understand, UE4 is really a great engine but it seems that it is almost the last engine on this planet without fully dynamic lighting, thats really sad.
www.guideadda.com
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Originally posted by prateekstp View PostThats something i don't understand, UE4 is really a great engine but it seems that it is almost the last engine on this planet without fully dynamic lighting, thats really sad.
www.guideadda.com
Still, SSGI is a thousand times better than nothing, and looks great on outdoors. I'll still use it along the light probes plugin, it's a great combo. No need for baking scenes anymore, yay!Last edited by NatCLK; 09-14-2019, 12:33 AM.
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Originally posted by SilentAndAsleep View Post
4.23 has real time GI now: SSGI. It's still an experimental feature though (performance hog, noisy) but it should be fully ready in 4.24 if I'm not mistaken. Try it, it's pretty good! It's main drawback is that light propagation disappears when the camera isn't framing the area (same thing with SSAO. Because well, it's called Screen Space for a reason hehe). In most cases it's not a deal breaker, but let's say that you're facing an emissive object and you rotate the camera to see the light propagate on your character's SSS skin, well expect to be disappointed because it won't happen. Since you're not facing the emissive object the light propagation will disappear.
Still, SSGI is a thousand times better than nothing, and looks great on outdoors. I'll still use it along the light probes plugin, it's a great combo. No need for baking scenes anymore, yay!
www.top10gagdets.shop
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