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Realtime Dynamic GI + Reflections + AO + Emissive plugin - AHR
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Originally posted by Errvald View PostYou can see the FPS and MS counter to the right of the viewport.
Right-click the screenshots "open image in new tab" for the full size.
Hmmm.... So you think when you "cook" the game these framerates would go up a bit more ? ( It was called cooking right ? Getting the project ready ?)
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Thanks for the support people!. I'm gonna be short on updates until the 23, that I have my last exam. I was originally going to end with my exams on Sunday, but the f*** made me loose one subject I thought I had passed cause i copied a few more items, so while my exercise was correct, it wasn't exactly the one they were asking . Was more difficult to be honest. I'm gonna fight that 8 points I need tomorrow, but I know I ain't gonna get them, so have to study for the exam of that subject, that's due the 23. Sorry bout the rant, was blowing some steam off.
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Originally posted by RyanTorant View PostThanks for the support people!. I'm gonna be short on updates until the 23, that I have my last exam. I was originally going to end with my exams on Sunday, but the f*** made me loose one subject I thought I had passed cause i copied a few more items, so while my exercise was correct, it wasn't exactly the one they were asking . Was more difficult to be honest. I'm gonna fight that 8 points I need tomorrow, but I know I ain't gonna get them, so have to study for the exam of that subject, that's due the 23. Sorry bout the rant, was blowing some steam off.
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Originally posted by katoun9 View PostRyanTorant:
So what I understood from your posts is that your technique is like octree-based sparse voxelization cone tracing real time global illumination, but without the octree (so far) and with ray tracing instead of the cone tracing (because it's cheaper)
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Originally posted by fdslk View PostHey mate, not a problem at all. I know that feeling, I've been there, done that, scratched the wound. Just go ahead with it and keep kicking ***
On my defense, they made us code programs on Pascal, and on paper
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Now that I do know. Low level programming classes are the WORST! They make you use all these outdated or otherwise useless techniques, when you know of a hundred better ways to do what they are asking. Thing is, if you do it the correct way (in real life, not the way they want), you fail. It's really dumb, and I'm sorry you have to put up with it.UE4 Beta Tester.
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Originally posted by RyanTorant View PostWanna hear something funny? I'm at my first year of college (I'm 19), and this semester I had programming one. We are talking about learning to use a for and stuff like that. The "hardest" part was a linked list. You need a total of 60% to pass. After seeing this screens you can expect me to pass that with 90-100 right? I expected that. Well, I passed, that part is correct. But with 69...
On my defense, they made us code programs on Pascal, and on paper
Originally posted by fragfest2012 View PostNow that I do know. Low level programming classes are the WORST! They make you use all these outdated or otherwise useless techniques, when you know of a hundred better ways to do what they are asking. Thing is, if you do it the correct way (in real life, not the way they want), you fail. It's really dumb, and I'm sorry you have to put up with it.
Now, on topic: I just hope my DX10 vga -nvidia 9800- can handle the plugin, it barely handles UE4 on its own lol
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Originally posted by fdslk View PostDid you know that the most payed positions aren't nowadays for C++ users, right? Mostly are for pascal, cobol and several other programming languages mostly because they're so old there aren't enough people to use them properly. And a lot of banks haven't yet updated their systems. Never disregard any kind of basic knowledge, you never know when it may come in handy ;D
Now, on topic: I just hope my DX10 vga -nvidia 9800- can handle the plugin, it barely handles UE4 on its own lol
I know only basics of pascal. But with some proper editor I could prolly write program in it, in less than hour. The real challenge is learning the framework and API.https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.
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