Its happening...guys its happening!!! WOOOHOOOO!! ;D Ryan your a rendering wizzard!! Thx for the hard work its looking amazing!!
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Realtime Dynamic GI + Reflections + AO + Emissive plugin - AHR
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Originally posted by TAN_ View PostGreat work Ryan.
Let me help define " large ares" .
For example 16 km square or 32 square kilometer would be more than enough. Even whole skyrim world was something like 29 km square.
Keep up the good work mate.
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Originally posted by Errvald View PostThe human eye/camera can't see details after 3km anyway.Last edited by RyanTorant; 12-15-2014, 10:22 AM.
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Originally posted by Errvald View PostThe human eye/camera can't see details after 3km anyway.
Yeah, for long distance objects you use LODs, and if they are too far, like say 3km or more, you simply don't render them at all.
This is the trick CryEngine uses for trees and foliage for example
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Originally posted by TAN_ View PostYeah, for long distance objects you use LODs, and if they are too far, like say 3km or more, you simply don't render them at all.
This is the trick CryEngine uses for trees and foliage for example•
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Yeah there is also imposters approach, bascially before culling instead of culling replaces the geometry with a polygon with alpha texture of a tree. Simply putting up "cardboards" that are very cheap.
Well there are lots of approaches in fact, some even include sophisticated algorithms of blend,ng foliage and terrain together or something. Also procedural generation is an option but depends on the game type and design actually.
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Originally posted by TAN_ View PostYeah there is also imposters approach, bascially before culling instead of culling replaces the geometry with a polygon with alpha texture of a tree. Simply putting up "cardboards" that are very cheap.
Well there are lots of approaches in fact, some even include sophisticated algorithms of blend,ng foliage and terrain together or something. Also procedural generation is an option but depends on the game type and design actually.
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On your hardware, with your resolution, and with editor, the results are I dare to say.. very, very good!
Now with optimizations, it might be even better!.https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.
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