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    #16
    Building my first building with interior...have 4 rooms + 1 hallway and it looks really nice.

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      #17
      Just a quick video on whats new. Been really busy with work lately...

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        #18
        I just love easter eggs in video games. Expect a lot of EE and references from real life here.
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          #19
          Added some reflection probes and lighting built in my map and it look really good. With all the details and static mesh it runs pretty well on my "mid" PC.
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            #20
            Started to add the 2nd floor of the buidling that I will use as a full Static Mesh. Got some new awesome wood textures cc0textures.
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              #21
              A small demonstration of my map, a small portion...

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                #22
                I have taken some time off of UE4 and gone back to CoD2 modding. I am slowly finishing my CoD2 project and once I am done I am full on this,
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                  #23
                  Testing out hit detection and animations are played based on the side of the bullet hit. After certain amount of damage death animation and ragdoll physics is applied.

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                    #24
                    So after adding my first enemy I made a blood spray particle and to make it work on my Zombie mesh I needed to set the capsule collision to CUSTOM and object type to PAWN with visibility set to IGNORE. And static mesh has ragdoll settings with custom added BLOCK parameter for visibility trace.
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                      #25
                      A blood splatter system I made with blueprints and particles taking its collision and spawning a deffered blood decal. Can make lot of things from here, this is just the base.
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                        #26
                        Did a small decal spawn on hit location with random size in range. And randomized blood spawn after splatter hits the floor.
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