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Escape Condition (WIP) - Time travel shooter

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    Escape Condition (WIP) - Time travel shooter

    current: integrating some weather blueprints, this one is taken from the Birch Set asset on Marketplace by Dave Berg




    YT VIDEO




    For a while now, I've been working on the prototype for 'Escape Condition,' a time travel/philosophy game where the player must investigate and eliminate sources of a virus that is infecting the air, water, and population of their world.

    Currently, I'm rounding out environment blueprints, as the world changes dynamically based on the player's progress in a given mission.
    Working on Escape Condition - A philosophy adventure game

    #2
    Integrating the mission component asset from the marketplace by Nocte



    Working on Escape Condition - A philosophy adventure game

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      #3
      Working a lot on mission objectives, so Unreal making the "materialize" material pack free for the month came in handy. I integrated it right away on a test basis for when a player completes an objective and is rewarded with a newly accessible terminal:


      Working on Escape Condition - A philosophy adventure game

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        #4

        Added
        in flooding, when the floodwater is acidic it quickly erodes vulnerable surfaces
        Working on Escape Condition - A philosophy adventure game

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          #5
          Starting to work on digital paintings, which will form back drops when a player visits vendor locations throughout the game:

          Working on Escape Condition - A philosophy adventure game

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            #6
            Updating the time travel device with assets from the free-for-June Science Laboratory pack:

            Working on Escape Condition - A philosophy adventure game

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              #7
              Tons of weapons and class updates, full breakdown of class mechanics coming within a week, here's a preview of MODERN weapons which are guns we recognize from today:

              Working on Escape Condition - A philosophy adventure game

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                #8
                I've been working on art and gameplay for 2 of the 9 timelines in the game, up next is the third future alternative (Utopia) so I'm scouring the marketplace and turbosquid for some good kitbashing assets:

                CYBERPUNK


                FUTURE WARZONE


                Highres of Future Warzone environment:
                http://escapecondition.com/imgs/high...one_081820.png
                Working on Escape Condition - A philosophy adventure game

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                  #9
                  First lighting pass, still learning some of the techniques to use but it's approaching the look I want:

                  Working on Escape Condition - A philosophy adventure game

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                    #10
                    More cyberpunk work, almost done with the kit for this world entirely (still need to work out some building materials and create a couple of occlusion props)

                    Working on Escape Condition - A philosophy adventure game

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                      #11
                      Working on building and environmental transformations for Cyberpunk timeline. Buildings will change their materials during each timeline jump.

                      Working on Escape Condition - A philosophy adventure game

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