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[WIP] Post Apocalyptic Metal Environment

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  • replied
    my pleasure. keep up the good work

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  • replied
    Originally posted by KhappaMJ View Post
    I'm absolutely passionate for that kind of environment so basically my opinion doesn't matter because it couldn't be helpful... I like it! Just one thing: do not use green ivy or grass, but make it dead, dry, rotten
    Cheers for the feedback! Will take that in to consideration!

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  • replied
    I'm absolutely passionate for that kind of environment so basically my opinion doesn't matter because it couldn't be helpful... I like it! Just one thing: do not use green ivy or grass, but make it dead, dry, rotten

    Leave a comment:


  • replied
    This is now released!

    Download: https://www.unrealengine.com/marketp...l-building-set
    Support thread: https://forums.unrealengine.com/comm...l-building-set

    Leave a comment:


  • replied
    I've now completed most of the hard surface meshes and have been working on the vegetation. This is coming towards the end of development.

    Click image for larger version

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  • replied
    So far I've modelled the following:
    • Modular beams, frames and floors
    • Modular roof sections
    • Modular hand rails
      Modular pipes
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  • started a topic [WIP] Post Apocalyptic Metal Environment

    [WIP] Post Apocalyptic Metal Environment

    I'm now in the research and reference gathering stage for my next project. For this project, I'm looking towards a post apocalyptic, metal style environment. I've gathered my first set of reference and put together this mood board, so you know what feel I'm going for. Would love to get your feedback and input!

    UPDATE:
    This is now released!

    Download: https://www.unrealengine.com/marketp...l-building-set
    Support thread: https://forums.unrealengine.com/comm...l-building-set


    Click image for larger version  Name:	Reference.jpg Views:	187 Size:	532.0 KB ID:	1738861
    Last edited by Cypher2012; 05-11-2020, 11:26 AM.
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