Originally posted by Jackseno
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However I have since found the source of the problem, it has to do with tick ordering, basically the pawn ticks before the ship physics and so it ends up a frame behind (or something along these lines

Try changing the ship's tick group to PostUpdateWork, that seems to do the trick most of the time.
At some point you will also need to code a custom character movement component to fix other relative problems.
I will eventually update the ships and the sailing physics, I have lots of cool stuff in the works.
Originally posted by Nsomnia
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Apparently if someone uses the same sound file (which is from a free sfx library btw) in a copyrighted song/video then it automatically flags every other video that uses that sfx.
We should probably find some other sfx.. the current one is fairly common it seems.
What you can do for now is counter the copyright warning by explaining it's from a free library that literally everyone can use, that's what I have been doing but more and more copyrighted content which use that sfx is released so you will keep getting these from time to time.. seriously though! what a ridiculous system

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