Sounds like your missing the entire plugins folder, hence nothing to get references, ptrs, inherit from etc.
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[Community Project] WIP Weather & Ocean Water Shader
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Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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Originally posted by Nsomnia View PostSounds like your missing the entire plugins folder, hence nothing to get references, ptrs, inherit from etc.
It seems when you zip up a level, it does not include any plugin folders! Great to know :/
Thx for that, works perfectly now
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Originally posted by Coniunctiolight View Post¿Is there any way to combine Simul truesky with OceanProject?Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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AVM: Ark Vehicles Mod available on the workshop! (File not available) http://steamcommunity.com/sharedfile...?id=517462277#
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your project not work on the latest version its been 20 minutes that his stuck on loading ^^AVM: Ark Vehicles Mod available on the workshop! (File not available) http://steamcommunity.com/sharedfile...?id=517462277#
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Originally posted by NessimYOUDAS View Postyour project not work on the latest version its been 20 minutes that his stuck on loading ^^Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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Ah, when I open the project it compille all shader? so its takes time? okay I'll leave
Thank menAVM: Ark Vehicles Mod available on the workshop! (File not available) http://steamcommunity.com/sharedfile...?id=517462277#
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Originally posted by NessimYOUDAS View PostAh, when I open the project it compille all shader? so its takes time? okay I'll leave
Thank menTek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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Hi!
I've been using the community ocean water shader for my own project for some time now. So far it's been great, and the updates have been much welcomed. I do have some questions though, about some problems I've been encountering, hopefully someone here can help?
The biggest problem I'm having at the moment is the jittery rubberbanding I'm having when my ship is moving. (As this video should hopefully demonstrate https://youtu.be/dx5p_3fJtYg?t=741 at around the 12:20 mark) Any idea what's causing this or how I'd go about reducing it? Whilst I'm not the lead blueprint guy for my project, I should still be able to answer any questions about it. We're not using the same propulsion system that is included in the ocean project, although I think the one we have is similar.
Any help, thoughts, or advice is appreciated, thanks!
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Originally posted by Jackseno View PostHi!
I've been using the community ocean water shader for my own project for some time now. So far it's been great, and the updates have been much welcomed. I do have some questions though, about some problems I've been encountering, hopefully someone here can help?
The biggest problem I'm having at the moment is the jittery rubberbanding I'm having when my ship is moving. (As this video should hopefully demonstrate https://youtu.be/dx5p_3fJtYg?t=741 at around the 12:20 mark) Any idea what's causing this or how I'd go about reducing it? Whilst I'm not the lead blueprint guy for my project, I should still be able to answer any questions about it. We're not using the same propulsion system that is included in the ocean project, although I think the one we have is similar.
Any help, thoughts, or advice is appreciated, thanks!
[MENTION=5439]DotCam[/MENTION]/TK
I've meant to ask this for a while. When I posted a development log video I got a copyright warning saying the waves sound was owned by someone. Were you aware we cant distrubute the ocean wave sound loop?Last edited by Nsomnia; 06-12-2016, 09:40 AM.Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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Originally posted by Nsomnia View PostThis is online? Steam? Have you updated the net-rate and done any optimzations? Have you tried LAN to eliminate wireless/ping issues?
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Originally posted by Jackseno View PostAll good questions! Sorry I realise I was a little vague. This was an online test hosted via a listen server. I'm about as unfamiliar with net-rate as possible, but I will do some googling. By LAN d'you mean using a VPN service like Hamachi?
Update/net-rate read the post a guy made a few pages back sorry I cant find it but basically pump up how often it updates your networks tuff in replicated bluerpints significantly he had a similar issue and fixed it that way.Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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