Is something like this possible with the physical ocean from the community project or Waveworks? Basically changing sea states gradually at runtime without sudden changes in sea state?
It is done with the Physical Water Surface from the Market Place. https://forums.unrealengine.com/show...920#post544920
(Water visual shader is our own, as well as implementation of gradual sea state change)
It is done with the Physical Water Surface from the Market Place. https://forums.unrealengine.com/show...920#post544920
(Water visual shader is our own, as well as implementation of gradual sea state change)
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