Scratch my last post, I figured it out. I had to add the PP_underwater blendable to my global PP volume.
On another note, would you like some help making a more detailed readme or separate FAQ for the next revision? I'd love to help out, but can't really be much use writing shaders, so I figure a more detailed readme with basic troubleshooting could save you guys time to focus on other issues. Lemme know,
Adam
On another note, would you like some help making a more detailed readme or separate FAQ for the next revision? I'd love to help out, but can't really be much use writing shaders, so I figure a more detailed readme with basic troubleshooting could save you guys time to focus on other issues. Lemme know,
Adam
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