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[Community Project] WIP Weather & Ocean Water Shader

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    Scratch my last post, I figured it out. I had to add the PP_underwater blendable to my global PP volume.

    On another note, would you like some help making a more detailed readme or separate FAQ for the next revision? I'd love to help out, but can't really be much use writing shaders, so I figure a more detailed readme with basic troubleshooting could save you guys time to focus on other issues. Lemme know,

    Adam

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      I remaking all this to fetch my needs. I really need to thank you. This is my results so far. Also, I´m working directly with the Randkor tips.

      Last edited by Raziєl; 04-10-2016, 07:35 PM.
      YouTube:Coruja Games
      Twitter:@_corujagames
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      Comment


        Looks pretty good, keep it up
        How many waves is that btw?

        4.10 Update! -> [Community Project] WIP Weather & Ocean Water Shader
        WIP Interactive Water Shader, WIP 2D Water Sim
        WIP FFT Ocean w/ Foam, Quad-tree Infinite Ocean LOD

        Comment


          Originally posted by TK-Master View Post
          Looks pretty good, keep it up
          How many waves is that btw?
          Just eight gerstner waves.

          Click image for larger version

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          Last edited by Raziєl; 04-10-2016, 07:41 PM.
          YouTube:Coruja Games
          Twitter:@_corujagames
          Facebook:@corujagames
          Instagram:@_corujagames

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            Looks really nice! Are you doing that in 4.11.1?

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              Originally posted by Rend View Post
              Looks really nice! Are you doing that in 4.11.1?
              Me or the Official Project? If its for me is Yes.
              YouTube:Coruja Games
              Twitter:@_corujagames
              Facebook:@corujagames
              Instagram:@_corujagames

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                Guys when the support 4.11.1? Or somebody would DLL files?

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                  Originally posted by adndima View Post
                  Guys when the support 4.11.1? Or somebody would DLL files?

                  Just recompile it works without any depreciated member functions or anything. Just the shaders need updating which is on my to-do list.
                  Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations

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                    I just tried it with 4.11.1 and it worked right away. I didn't bother with the shaders that need to be updated and no problems. I noticed that if you strafe perpendicular to the direction of the waves, the foam jumps around. I was also wondering why the sound of the surf is seaward to the viewer, rather than from the shore.

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                      Originally posted by Nsomnia View Post
                      Just recompile it works without any depreciated member functions or anything. Just the shaders need updating which is on my to-do list.
                      It is impossible to compile

                      Click image for larger version

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                      Click image for larger version

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                      Attached Files
                      Last edited by adndima; 04-13-2016, 07:03 AM.

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                        You need visual studio 2015 to compile ofc the engine can't do that.

                        Anyways, I will upload a zip with the compiled binaries later for those who don't want to mess with that.

                        4.10 Update! -> [Community Project] WIP Weather & Ocean Water Shader
                        WIP Interactive Water Shader, WIP 2D Water Sim
                        WIP FFT Ocean w/ Foam, Quad-tree Infinite Ocean LOD

                        Comment


                          Delete the build, intermediate and saved folder and try. If you still have issues, remember to check if the “Common Tools for Visual C++ 2015” also are installed. I had this issue earlier today, and after adding the “Common Tools for Visual C++ 2015” I was able to compile it.
                          Best regards,
                          Gøran Myrland

                          Misc Games AS
                          miscgames.no

                          Comment


                            After updating to UE 4.11.1, the water is missing when I compile it. I tried on two different computers, and the problem happens on both computers. Water works fine in editor.

                            The water works in my minimap, but not where it should be.



                            Any idea what could be the problem?
                            Attached Files
                            Last edited by Woober; 04-13-2016, 08:59 AM.
                            Best regards,
                            Gøran Myrland

                            Misc Games AS
                            miscgames.no

                            Comment


                              Originally posted by Woober View Post
                              After updating to UE 4.11.1, the water is missing when I compile it. I tried on two different computers, and the problem happens on both computers. Water works fine in editor.

                              The water works in my minimap, but not where it should be.



                              Any idea what could be the problem?
                              Are you on 4.11 or 4.10 some shaders need to be changed for 4.10 but shouldnt affect your water. What OS and specs are you on? (SM5?) Read around the thread about missing and black water, common problem.

                              Any chance on sharing your setup for the minimap? thats what I need for my tech demo.
                              Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations

                              Comment


                                Here are the compiled binaries and .usf for 4.11
                                https://drive.google.com/file/d/0B7Z...RfdVkta1U/view


                                [MENTION=38313]Woober[/MENTION]
                                I'm not sure what is happening there, does this only happens in a packaged build?

                                4.10 Update! -> [Community Project] WIP Weather & Ocean Water Shader
                                WIP Interactive Water Shader, WIP 2D Water Sim
                                WIP FFT Ocean w/ Foam, Quad-tree Infinite Ocean LOD

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