Originally posted by CrashA51
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Most of the things you mention are either done, being worked on or planned (not sure what you mean in #8 tho).
About the sky/clouds.. it's not something I will be working on anytime soon since ultra dynamic sky works pretty well in my personal project.
It's not difficult to implement the update light vector function to it, I might post some instructions later.
I'm working on a skylight manager blueprint though that will blend between multiple captured cubemaps for seamless day night cycles (that one won't make it in the update) which will also have the option to update the sun vector, all you will have to do is connect the directional light from the level.
About char. buoyancy.. to do this one properly it looks like we need a custom C++ CharacterMoventComponent so don't expect this anytime soon either (working on swim anims though).
Originally posted by CrashA51
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I wouldn't feel very comfortable profiting from this project

Originally posted by CrashA51
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Originally posted by CrashA51
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Originally posted by CrashA51
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