Originally posted by Korablev
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[Community Project] WIP Weather & Ocean Water Shader
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Originally posted by joplin66 View Post[ATTACH=CONFIG]62912[/ATTACH]
Does anyone know why the edges of my screen are white and also why when I look down the water illuminates? It's not the water as ive tested with another blueprint.
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Originally posted by BaekIronFist View Post
Engine seems great for most stuff but i've yet to see nice looking clear water. Has a plastic look to it compared to even much older games. Nice work on this community project so far though!
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Hello all.
I've never used this before and having downloaded the full package I'm unsure as to exactly which folders I extract to which locations? Does it all go in my individual project files? Do I put some of it in the EpicGames\4.9\Engine... ?I have searched this thread but can only pick up pieces and I'm getting a bit confused. It's my first plugin! Please be gentle!
Regards
Slinky
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So I migrated the bpocean and bpsky. I want the ocean and sky in my project to look exactly like the ocean project. Going through the details from the Ocean/sky Project and changing everything the same on mine. it ends up not looking similar. These are images showing the differences. I am new to this which is why this isn't so simple for me lol. Is there any instructions or tutorials on how to exactly import every blue print or even something like how to put my landscape into the Ocean Project but not as a static mesh because i still have some tweaking once i get the correct Ocean and Sky. Thanks in advance for anyone who can help me out much appreciated.
Some Issuses,
sky Lighting
wave smoothness
ocean water lighting
ocean shader
no calender on skyAttached Files
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The github hasnt been updated in months so I assume nothing.... try compiling it on 4.10 on vs '13 and '15 and see what happens.
PS in the last few pages I've seen questions being asked over and over agian that either a) have been answered before in this thread countless times b)are due to not enough basic skills in ue4 yet or c)thinking a free community project is a answer for everything and will also receive support like a paid plugin (i could add d) no common sense)
Do some research in the thread first!Last edited by Nsomnia; 10-29-2015, 04:33 PM.Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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Hey everyone, unfortunately I don't have as much free time to spend on the project as I would like, so you are most likely not going to see any new features from me any time soon (although I am slowly cooking something).
However I will be updating the project for 4.10 (as soon as the non-preview version is out) and any future releases, so you don't have to worry about that at least.
4.10 Update! -> [Community Project] WIP Weather & Ocean Water Shader
WIP Interactive Water Shader, WIP 2D Water Sim
WIP FFT Ocean w/ Foam, Quad-tree Infinite Ocean LOD
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