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[Community Project] WIP Weather & Ocean Water Shader

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  • replied
    Packaging to Linux gives an error? I've installed the cross compile stuff.

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  • replied
    Not work on 4.15.preview 4, OceanPlugin Error

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  • replied
    Originally posted by mike444 View Post
    tukor open in VS and comment the two lines that cause the crash and rebuild
    Ill try...is there a tuto for using the fish... or the boats? PLease

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  • replied
    Had the same issue.

    I did has Zoc says and its working:

    Okay... Here we go, the super basic version tutorial:

    1) Download and install this: https://desktop.github.com/

    2) Open this page: https://github.com/TheZoc/OceanProject (this is my fork of the original project, with fixes that allows it to run in UE 4.14. I've already submitted a pull request - i.e.: update the main project with my changes)

    3) Click on the "Clone or Download" green button, on the right

    4) On the small pane that opens in Step 3, choose the option "Open in Desktop"

    5) Clone it (aka: download it) using the GitHub Desktop application downloaded on step 1

    6) Done, you have the latest project with UE4.14 fixes!

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  • replied
    Short Question

    When im gonna Package my GAME

    i get everytime an Error BECAUSE the OCEAN PLUGIN LIB; Cant be Opend, how i can Resolve it?

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  • replied
    @dragonboy why you ask for marketplace version? MIT is better.
    tukor open in VS and comment the two lines that cause the crash and rebuild

    Any ideas on how to fix the Linux shader problem? Yesterday I had a quick look and it seems a shader could not be build even if start with SM5 -opengl4
    Thanks

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  • replied
    Ok managed to get it working in my proyect. More or less.
    First thing is when i add a fish the entire proyect crash.... always

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  • replied
    is there any chance you could put this on the Epic Games Marketplace?

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  • replied
    Hi there!

    Im interesting in this; in fact i just downloaded and openened the proyect.

    BUT i have no clue on how to use this for my own proyect... Im nterested in the water (already have my own sky).

    Is there any tutorial video.. or something please?

    Thank you a lot for sharing this, it looks amazing....!!!!!

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  • replied
    Originally posted by Emrehan View Post
    I'm making a game I'm going to sell. Would it be legal to use it?
    The license on the github repo. It's MIT, so the answer is 'yes'.

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  • replied
    I'm making a game I'm going to sell. Would it be legal to use it?

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  • replied
    Hey guys, been playing around with this awesome asset! But trying to add it to an existing project is a giant pain. It basicly screws all of my characters movements and also lets me spawn just seeing my terraintexture from a very close up look. I just added Ocean Sky underwater and the stuff that is necessary but it just keep breaking it. Even after I remove it my game is kinda broken. Any Ideas? Can post some pics tomorrow if you need em.

    Greetings

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  • replied
    Originally posted by Omegahhh View Post
    Hi all, inspired by this thread I've been working on my own water shader along with a blueprint powered rolling wave system in UE4 made entirely with a material function that generates the needed vector displacement for wave-like geometry from a flat plane:







    It's my first time doing anything water related and the mechanics are still a bit off/there's some clipping issues from time to time.

    There's more info here

    Also a short demo:



    I would love to see animated waves rolling on the beach in the community project one day too so if I can help out in any way just let me know!

    Wouter Weynants

    This is awesome, I'd love to hear more about how you implemented this.

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  • replied
    Looks really good, I think I will give it a try in my next project

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  • replied
    Cool, can we download that or will you integrate this?
    Thanks
    [MENTION=556564]tmatz81[/MENTION] etc. this is opensource, there's no need for a marketplace version.
    Last edited by mike444; 01-30-2017, 02:51 AM.

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