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Originally posted by NilsonLima View Post
Finally I figured it out
I have tried to make a project from scratch and the surprise is that i got exactly no underwater effect but only the wet lens effect as you did... and then I remembered that the only difference between those two effects was that one is the whole screen while the other need a special depth pass... which I confirmed opening the material to be a custom stencil.
So to fix you need to go to the project settings and set Custom-Depth Stencil Pass to: Enabled with Stencil
It could also be avoided if we both have copied the Config.ini file and overwritten the new project.
Cheers!
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Originally posted by Estebantr View PostCan i use this in my project ? , and how can i copy this without breaking the code?
As for copying without breaking you can refer to this video, with a step-by-step. Just know that this is a C++ plugin & Blueprint asset, so you will need Microsoft Visual Studio installed to make things easier. The video:Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/uFFSEXY
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
- 1 like
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Hi,
First off thanks to all who have contributed to this amazing project.
I've been having a lot of issues trying to get the buoyancy component to work, every time I add buoyancy to something like a simple sphere unreal engine instantly crashes. Not sure why as I can run all the example maps fine without unreal crashing. But every time I try and add buoyancy to a custom object like a basic sphere/cube unreal engine instantly crashes when you press the play button. This happens with all of the various type buoyancy components.
I can add the ocean BP to my scenes just fine with no crashes, but when adding a buoyancy component unreal just crashes on play.
It seems like it's coming from the ocean manager class and I have no idea why. I can also reproduce the crash in the example files by just adding the ocean manager class
to the level. As soon as I do that and press play unreal will hard crash.
Not sure what I'm missing I've followed the tutorials for setting it up for your own projects and didn't get any errors during the setup. I can add the buoyancy component items fine in blueprints
setup things up and compile and save the blueprints fine. But on play unreal instantly crashes.
using version 4.19.2 and the latest version of ocean project from github.
Any ideas as to what is causing the crash?
Thanks for any help.
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Originally posted by skywaves View PostHi,
First off thanks to all who have contributed to this amazing project.
I've been having a lot of issues trying to get the buoyancy component to work, every time I add buoyancy to something like a simple sphere unreal engine instantly crashes. Not sure why as I can run all the example maps fine without unreal crashing. But every time I try and add buoyancy to a custom object like a basic sphere/cube unreal engine instantly crashes when you press the play button. This happens with all of the various type buoyancy components.
I can add the ocean BP to my scenes just fine with no crashes, but when adding a buoyancy component unreal just crashes on play.
It seems like it's coming from the ocean manager class and I have no idea why. I can also reproduce the crash in the example files by just adding the ocean manager class
to the level. As soon as I do that and press play unreal will hard crash.
Not sure what I'm missing I've followed the tutorials for setting it up for your own projects and didn't get any errors during the setup. I can add the buoyancy component items fine in blueprints
setup things up and compile and save the blueprints fine. But on play unreal instantly crashes.
using version 4.19.2 and the latest version of ocean project from github.
Any ideas as to what is causing the crash?
Thanks for any help.
Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/uFFSEXY
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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skywaves I would have to look if in the github history any issue related were fixed, but I have access for the wip version about to be released in few weeks targeting 4.19.2 and it is working fine. See if you are using the steps on this video (I am uploading at the moment) :
Last edited by NilsonLima; 07-03-2018, 05:31 PM.Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/uFFSEXY
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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Awesome, thanks for that video. It really helped with getting things to work, when i was first attempting to add buoyancy to my objects, I was following the buoyancy tutorial from Handkor.
After doing it your way without adding the ocean manager class to the level it worked we no hard crash in unreal engine.
Many thanks again. The crashing was driving me nuts
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Originally posted by skywaves View PostAwesome, thanks for that video. It really helped with getting things to work, when i was first attempting to add buoyancy to my objects, I was following the buoyancy tutorial from Handkor.
After doing it your way without adding the ocean manager class to the level it worked we no hard crash in unreal engine.
Many thanks again. The crashing was driving me nutsNilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/uFFSEXY
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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Originally posted by NilsonLima View Post
Few post earlier I have posted another video on how to migrate the assets to another project and no need to tap with the C++ base classes, all can be correctly done with the blueprints deriving from them. Don't forget to join the Discord server with the link I provided earlier aswel (if you didnt already), other tutorials like this will be added and soon DotCam will release updates that will make this asset even better!
Thanks.
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Is it possible for anyone to convert this project to 4.20 Preview and share this branch ?
I tried to do it myself but I got a few errors related to Visual Studio and I've no clue how to solve this myself.
Don't bother if it's too much work. I imagine 4.20 is pretty close to being released anywayLast edited by Cultor; 07-05-2018, 02:04 AM.
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Originally posted by Cultor View PostIs it possible for anyone to convert this project to 4.20 Preview and share this branch ?
I tried to do it myself but I got a few errors related to Visual Studio and I've no clue how to solve this myself.
Don't bother if it's too much work. I imagine 4.20 is pretty close to being released anywayNilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/uFFSEXY
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
- 2 likes
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Been playing around with this release for awhile and i just want to say great work! I was wondering though is it possible to make the waves smaller? I myself have not figured that out yet
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