DotCam - Thanks for the comprehensive response, it is really appreciated. I have swimming animations but they come from another Marketplace pack, so unfortunately I can't offer them to you.
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Quinton Delpeche
Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard
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Yeah I have some from marketplace too I'm not able to use. My biggest problem is not having a clue how to animate, and I use 3dsMax while it seems all the animation tools are made for use in Maya...
Anyways, no worries Q. I'll either find a way to do it in max or wait for an animation god to bless us with his powers!
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Originally posted by DotCam View Post
Happy to help!
Yeah I have some from marketplace too I'm not able to use. My biggest problem is not having a clue how to animate, and I use 3dsMax while it seems all the animation tools are made for use in Maya...
Anyways, no worries Q. I'll either find a way to do it in max or wait for an animation god to bless us with his powers!
https://forums.unrealengine.com/comm...o-ue4-skeleton
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Originally posted by issam1975 View Posti haven't tested this package yet but it seems that the animations are retargeted to UE4 and i am pretty sure there is a swimming in it
https://forums.unrealengine.com/comm...o-ue4-skeleton
EDIT: They do have swimming animations, a lot of them! These are the ones listed in the readme, thanks again!!
Code:Subject #125 (Swimming) 125_01 Breast Stroke 125_02 Breast Stroke 125_03 Break Stroke 125_04 Breast Stroke 125_05 Butterfly 125_06 Free Style 125_07 Motorcycle Subject #126 (Swimming 2) 126_01 Back Stroke 126_02 Back Stroke 126_03 Breast Stroke 126_04 Breast Stroke 126_05 Breast Stroke 126_06 Fly Stroke 126_07 Fly Stroke 126_08 Fly Stroke 126_09 Fly Stroke 126_10 Free Style 126_11 Free Style 126_12 Free Style 126_13 Motorcycle 126_14 Range of Motion Plus these three 79_02 swimming 79_03 swimming 80_72 swimming
Last edited by DotCam; 06-05-2018, 05:00 PM.
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Originally posted by DotCam View Post
Oh! I totally forgot about that one, I downloaded it a few weeks ago but haven't used it yet. I'll have a look through and see if they will work, thank you very much for the suggestion issam1975, really appreciate it!!
EDIT: They do have swimming animations, a lot of them! These are the ones listed in the readme, thanks again!!
Code:Subject #125 (Swimming) 125_01 Breast Stroke 125_02 Breast Stroke 125_03 Break Stroke 125_04 Breast Stroke 125_05 Butterfly 125_06 Free Style 125_07 Motorcycle Subject #126 (Swimming 2) 126_01 Back Stroke 126_02 Back Stroke 126_03 Breast Stroke 126_04 Breast Stroke 126_05 Breast Stroke 126_06 Fly Stroke 126_07 Fly Stroke 126_08 Fly Stroke 126_09 Fly Stroke 126_10 Free Style 126_11 Free Style 126_12 Free Style 126_13 Motorcycle 126_14 Range of Motion Plus these three 79_02 swimming 79_03 swimming 80_72 swimming
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Nice plugin. I got it to work with world composition but it doesn't save properly because when I reload the editor all of the objects in the World Outliner that are relating to this plugin that I created in my previous session are no longer there. Also I couldnt figure out how to change the water level to something a bit lower. Best regards, James.
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Originally posted by CrashA51 View PostWell, lets tell the whole story, before we destroy someone with a promising future here....
I sent DotCam a copy of OceanX, and he verified it's nearly a 1:1 copy of the ocean shader. Down to the comments by DotCam.
"cause it is not only "inspired" by this project, it is a direct rip off, uses the same meshes, the material functions are the same, even the comments inside the materials are the same"
Not to mention we are noticing copied parts from Theokoles plugins, particularly the buoyancy.
Jonathan has a CURRENT copy of OceanXY on gumroad that is also a near copy, please help report this here: http://help.gumroad.com/contact-us!
This is not a dead project, and tons of work has been put in for a future release. And before anyone argues some fine detail, remember the spirit of this project. FREE
You want to sell it as part of your game? Fine, but don't stitch a bunch of stuff together and claim it yours!
Originally posted by CrashA51 View PostNow for this plug-in and NeOcean ...
NeOcean looked good, really good, on a par with this plug-in I would say... ...Jonathan may have borrowed and built upon a foundation of other's work, but...
Originally posted by CrashA51 View PostEPIC shares some of the responsibility. The Marketplace review process failed. They could have told him what to change, and he would have complied. Jonathan was only following their direction and Marketplace release process.
And complied? If he removed all the copied content, there would be nothing usuable left.
Originally posted by CrashA51 View PostAnd now, we are back where we started years ago. And I suspect, if I check back in two years, we will be on page 290 of the forum, and still no BP implementation of this or any other full feature Ocean water... because the first person that tries, even someone like TK, and the other sellers will run to EPIC, and have it pulled.
The same reason NeOcean was going to go c++ FFT and Physical C ++
https://gumroad.com/l/NeOcean
Also, EPIC does not remove content from the market place because another seller CLAIMS infringment. (DotCam isn't even selling it, so "sellers" is the wrong term) but after they can CONFIRM infringment (Wasn't hard to do, the repo has been up way before Jonathan's stuff came out)
Also, don't blame epic, GumRoad removed NeOcean too!Last edited by EvoPulseGaming; 06-22-2018, 06:39 PM.Free Environment Plugin Project (Ocean Project) || Join us on Discord! || Includes: Time/Sky/Ocean/Fish/Buoyancy plugins
ComputeShader CPU->GPU->CPU
Universal GetNetwork/LocalRole
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Originally posted by jazz75 View PostHow do you change the sea level please?
Is that what you mean?
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Originally posted by DotCam View Post
If you are referring to the level of the water in your level, just to align it with your landscape, simply select the BP_Ocean actor in level and raise it up using the "move" gizmo.
Is that what you mean?
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Originally posted by jazz75 View PostYes that's exactly what I mean thanks. So if I also want the third person character to appear to swim in the sea would I also have to place and raise/lower a "WaterSwimVolume" so that the top of it aligns exactly with the top of the BP_Ocean object?
Just make sure these 2 are set and the Swim Volume extends far enough in your level (or enable the option to have it follow player)
On a side note, there has been a simple fix for a performance gain added to BP_Underwater to prevent it from performing things like the follow and visual updates on Tick unless the character is near the water, it will be in the next update (which will be out very soon!).
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Originally posted by DotCam View Post
Actually you don't need to worry about it if you have a BP_Underwater actor in your level and have both the Ocean and Swim Volumes set, you can even set it up so the swim volume follows your character around by enabling it in the BP_Underwater details panel. The BP_Underwater actor will automatically set the swim volume to the same level as the ocean surface.
Just make sure these 2 are set and the Swim Volume extends far enough in your level (or enable the option to have it follow player)
On a side note, there has been a simple fix for a performance gain added to BP_Underwater to prevent it from performing things like the follow and visual updates on Tick unless the character is near the water, it will be in the next update (which will be out very soon!).
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Originally posted by NilsonLima View Post
Finally I figured it out
I have tried to make a project from scratch and the surprise is that i got exactly no underwater effect but only the wet lens effect as you did... and then I remembered that the only difference between those two effects was that one is the whole screen while the other need a special depth pass... which I confirmed opening the material to be a custom stencil.
So to fix you need to go to the project settings and set Custom-Depth Stencil Pass to: Enabled with Stencil
It could also be avoided if we both have copied the Config.ini file and overwritten the new project.
Cheers!
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