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    DotCam - Thanks for the comprehensive response, it is really appreciated. I have swimming animations but they come from another Marketplace pack, so unfortunately I can't offer them to you.
    Quinton Delpeche
    Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

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      Originally posted by qdelpeche View Post
      DotCam - Thanks for the comprehensive response, it is really appreciated. I have swimming animations but they come from another Marketplace pack, so unfortunately I can't offer them to you.
      Happy to help!

      Yeah I have some from marketplace too I'm not able to use. My biggest problem is not having a clue how to animate, and I use 3dsMax while it seems all the animation tools are made for use in Maya...

      Anyways, no worries Q. I'll either find a way to do it in max or wait for an animation god to bless us with his powers!
      Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

      Comment


        Originally posted by DotCam View Post

        Happy to help!

        Yeah I have some from marketplace too I'm not able to use. My biggest problem is not having a clue how to animate, and I use 3dsMax while it seems all the animation tools are made for use in Maya...

        Anyways, no worries Q. I'll either find a way to do it in max or wait for an animation god to bless us with his powers!
        i haven't tested this package yet but it seems that the animations are retargeted to UE4 and i am pretty sure there is a swimming in it

        https://forums.unrealengine.com/comm...o-ue4-skeleton

        Comment


          Originally posted by issam1975 View Post
          i haven't tested this package yet but it seems that the animations are retargeted to UE4 and i am pretty sure there is a swimming in it
          https://forums.unrealengine.com/comm...o-ue4-skeleton
          Oh! I totally forgot about that one, I downloaded it a few weeks ago but haven't used it yet. I'll have a look through and see if they will work, thank you very much for the suggestion issam1975, really appreciate it!!

          EDIT: They do have swimming animations, a lot of them! These are the ones listed in the readme, thanks again!!

          Code:
          Subject #125 (Swimming)
          125_01    Breast Stroke
          125_02    Breast Stroke
          125_03    Break Stroke
          125_04    Breast Stroke
          125_05    Butterfly
          125_06    Free Style
          125_07    Motorcycle
          
          Subject #126 (Swimming 2)
          126_01    Back Stroke
          126_02    Back Stroke
          126_03    Breast Stroke
          126_04    Breast Stroke
          126_05    Breast Stroke
          126_06    Fly Stroke
          126_07    Fly Stroke
          126_08    Fly Stroke
          126_09    Fly Stroke
          126_10    Free Style
          126_11    Free Style
          126_12    Free Style
          126_13    Motorcycle
          126_14    Range of Motion
          
          Plus these three
          79_02    swimming
          79_03    swimming
          80_72    swimming
          Last edited by DotCam; 06-05-2018, 05:00 PM.
          Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

          Comment


            Originally posted by DotCam View Post

            Oh! I totally forgot about that one, I downloaded it a few weeks ago but haven't used it yet. I'll have a look through and see if they will work, thank you very much for the suggestion issam1975, really appreciate it!!

            EDIT: They do have swimming animations, a lot of them! These are the ones listed in the readme, thanks again!!

            Code:
            Subject #125 (Swimming)
            125_01 Breast Stroke
            125_02 Breast Stroke
            125_03 Break Stroke
            125_04 Breast Stroke
            125_05 Butterfly
            125_06 Free Style
            125_07 Motorcycle
            
            Subject #126 (Swimming 2)
            126_01 Back Stroke
            126_02 Back Stroke
            126_03 Breast Stroke
            126_04 Breast Stroke
            126_05 Breast Stroke
            126_06 Fly Stroke
            126_07 Fly Stroke
            126_08 Fly Stroke
            126_09 Fly Stroke
            126_10 Free Style
            126_11 Free Style
            126_12 Free Style
            126_13 Motorcycle
            126_14 Range of Motion
            
            Plus these three
            79_02 swimming
            79_03 swimming
            80_72 swimming
            good news, Happy to help .

            Comment


              Hi, i just downloaded this recently and it looks very good, but how can i trigger the 2D Wave effect? The ThirdPerson Character can step on it and create Waves

              Comment


                Nice plugin. I got it to work with world composition but it doesn't save properly because when I reload the editor all of the objects in the World Outliner that are relating to this plugin that I created in my previous session are no longer there. Also I couldnt figure out how to change the water level to something a bit lower. Best regards, James.
                Artstation: https://www.artstation.com/jamesmoore
                Sketchfab: https://sketchfab.com/James.Moore

                Comment


                  Originally posted by CrashA51 View Post
                  Well, lets tell the whole story, before we destroy someone with a promising future here....
                  I want this crystal clear:
                  I sent DotCam a copy of OceanX, and he verified it's nearly a 1:1 copy of the ocean shader. Down to the comments by DotCam.
                  "cause it is not only "inspired" by this project, it is a direct rip off, uses the same meshes, the material functions are the same, even the comments inside the materials are the same"
                  Not to mention we are noticing copied parts from Theokoles plugins, particularly the buoyancy.
                  Jonathan has a CURRENT copy of OceanXY on gumroad that is also a near copy, please help report this here: http://help.gumroad.com/contact-us!

                  This is not a dead project, and tons of work has been put in for a future release. And before anyone argues some fine detail, remember the spirit of this project. FREE
                  You want to sell it as part of your game? Fine, but don't stitch a bunch of stuff together and claim it yours!

                  Originally posted by CrashA51 View Post
                  Now for this plug-in and NeOcean ...
                  NeOcean looked good, really good, on a par with this plug-in I would say... ...Jonathan may have borrowed and built upon a foundation of other's work, but...
                  Lets be clear again, there is no but. If you improve this plugin, keep to the spirit of the project. Help this project. (You don't have to, but don't sell it as yours)


                  Originally posted by CrashA51 View Post
                  EPIC shares some of the responsibility. The Marketplace review process failed. They could have told him what to change, and he would have complied. Jonathan was only following their direction and Marketplace release process.
                  Excuse me? They can't go cross comparing a new asset to every forum thread or project. Thats insane, what they can do, is reject the obvious, and review when reported.
                  And complied? If he removed all the copied content, there would be nothing usuable left.

                  Originally posted by CrashA51 View Post
                  And now, we are back where we started years ago. And I suspect, if I check back in two years, we will be on page 290 of the forum, and still no BP implementation of this or any other full feature Ocean water... because the first person that tries, even someone like TK, and the other sellers will run to EPIC, and have it pulled.
                  There is a reason DotCam moved it out of BP into c++, the same reason the weather simulator got pulled out of BP and back into c++.
                  The same reason NeOcean was going to go c++ FFT and Physical C ++
                  https://gumroad.com/l/NeOcean
                  Also, EPIC does not remove content from the market place because another seller CLAIMS infringment. (DotCam isn't even selling it, so "sellers" is the wrong term) but after they can CONFIRM infringment (Wasn't hard to do, the repo has been up way before Jonathan's stuff came out)
                  Also, don't blame epic, GumRoad removed NeOcean too!
                  Last edited by EvoPulseGaming; 06-22-2018, 06:39 PM.
                  Free Environment Plugin Project (Ocean Project) || Join us on Discord! || Includes: Time/Sky/Ocean/Fish/Buoyancy plugins
                  ComputeShader CPU->GPU->CPU
                  Universal GetNetwork/LocalRole

                  Comment


                    How do you change the sea level please?
                    Artstation: https://www.artstation.com/jamesmoore
                    Sketchfab: https://sketchfab.com/James.Moore

                    Comment


                      Originally posted by jazz75 View Post
                      How do you change the sea level please?
                      If you are referring to the level of the water in your level, just to align it with your landscape, simply select the BP_Ocean actor in level and raise it up using the "move" gizmo.

                      Is that what you mean?
                      Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

                      Comment


                        Originally posted by DotCam View Post

                        If you are referring to the level of the water in your level, just to align it with your landscape, simply select the BP_Ocean actor in level and raise it up using the "move" gizmo.

                        Is that what you mean?
                        Yes that's exactly what I mean thanks. So if I also want the third person character to appear to swim in the sea would I also have to place and raise/lower a "WaterSwimVolume" so that the top of it aligns exactly with the top of the BP_Ocean object?
                        Artstation: https://www.artstation.com/jamesmoore
                        Sketchfab: https://sketchfab.com/James.Moore

                        Comment


                          Originally posted by jazz75 View Post
                          Yes that's exactly what I mean thanks. So if I also want the third person character to appear to swim in the sea would I also have to place and raise/lower a "WaterSwimVolume" so that the top of it aligns exactly with the top of the BP_Ocean object?
                          Actually you don't need to worry about it if you have a BP_Underwater actor in your level and have both the Ocean and Swim Volumes set, you can even set it up so the swim volume follows your character around by enabling it in the BP_Underwater details panel. The BP_Underwater actor will automatically set the swim volume to the same level as the ocean surface.

                          Just make sure these 2 are set and the Swim Volume extends far enough in your level (or enable the option to have it follow player)
                          Click image for larger version  Name:	bpunderwater.JPG Views:	1 Size:	185.1 KB ID:	1493252

                          On a side note, there has been a simple fix for a performance gain added to BP_Underwater to prevent it from performing things like the follow and visual updates on Tick unless the character is near the water, it will be in the next update (which will be out very soon!).
                          Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

                          Comment


                            Originally posted by DotCam View Post

                            Actually you don't need to worry about it if you have a BP_Underwater actor in your level and have both the Ocean and Swim Volumes set, you can even set it up so the swim volume follows your character around by enabling it in the BP_Underwater details panel. The BP_Underwater actor will automatically set the swim volume to the same level as the ocean surface.

                            Just make sure these 2 are set and the Swim Volume extends far enough in your level (or enable the option to have it follow player)
                            Click image for larger version Name:	bpunderwater.JPG Views:	1 Size:	185.1 KB ID:	1493252

                            On a side note, there has been a simple fix for a performance gain added to BP_Underwater to prevent it from performing things like the follow and visual updates on Tick unless the character is near the water, it will be in the next update (which will be out very soon!).
                            Superb, thanks Mr DotCam!
                            Artstation: https://www.artstation.com/jamesmoore
                            Sketchfab: https://sketchfab.com/James.Moore

                            Comment


                              Originally posted by NilsonLima View Post

                              Finally I figured it out

                              I have tried to make a project from scratch and the surprise is that i got exactly no underwater effect but only the wet lens effect as you did... and then I remembered that the only difference between those two effects was that one is the whole screen while the other need a special depth pass... which I confirmed opening the material to be a custom stencil.

                              So to fix you need to go to the project settings and set Custom-Depth Stencil Pass to: Enabled with Stencil

                              It could also be avoided if we both have copied the Config.ini file and overwritten the new project.

                              Cheers!
                              The underwater material cannot be seen in this map of OceanStorm. The settings are the same as you say and are valid in other maps.

                              Comment


                                Can i use this in my project ? , and how can i copy this without breaking the code?

                                Comment

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