Originally posted by NilsonLima
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[Community Project] WIP Weather & Ocean Water Shader
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Originally posted by CommandOfTheSea View Post
I know, that was one of the first things I've played around with. But for me the wake doesn't even show up in a fresh, untouched "ocean project". Although by looking at the shadow complexity (F5) during gameplay it's visible that the actors for the wake get spawned properly...
Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/FUwTvzr
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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Originally posted by NilsonLima View Post
I need to look into this. I didn't play with it much because the project I have applied didn't use the feature.
@CommandOfTheSea Which ocean material are you using? Is that the Opaque material?
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Originally posted by DotCam View Post
I'm working on the project right now, can look into it too
@CommandOfTheSea Which ocean material are you using? Is that the Opaque material?
I'm actually trying it again with the default Ocean Project on the "IslandMap" and UE4.18.3
There's no visible wake behind "BP_Fishboat", although Shadow Complexity view (F5) shows that the actors for the wake get spawned. I think it's like that since UE4.16
BTW, if you change the base color of the wake material to a plain red, and the opacity to 1 you can see a slight darker shadow in the water, so the material itself is really there, it's for some reason just almost invisible...Last edited by CommandOfTheSea; 05-11-2018, 02:03 PM.
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Originally posted by CommandOfTheSea View Post
Thanks, the material in use is M_Ocean_Ultra"
I'm actually trying it again with the default Ocean Project on the "IslandMap" and UE4.18.3
There's no visible wake behind "BP_Fishboat", although Shadow Complexity view (F5) shows that the actors for the wake get spawned. I think it's like that since UE4.16
BTW, if you change the base color of the wake material to a plain red, and the opacity to 1 you can see a slight darker shadow in the water, so the material itself is really there, it's for some reason just almost invisible...
Still needs a lot of cleanup, but it's somewhat usable now.
Once I finish getting the project into a clean and (as close to) bug free state as possible over the coming days, yes I will be working on it. I can't promise any time frame right now, but it's very high on my list as many other features depend on it, so I hope to have more news on it soon.
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This is probably overkill, but I started to set up a little Discord server for people to get help with the project and share ideas/code a couple evenings ago, is anyone interested in something like that?
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Originally posted by DotCam View PostYes, Trello is back!Still needs a lot of cleanup, but it's somewhat usable now.
Once I finish getting the project into a clean and (as close to) bug free state as possible over the coming days, yes I will be working on it. I can't promise any time frame right now, but it's very high on my list as many other features depend on it, so I hope to have more news on it soon.
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Alright I guess I will just post this here and see how many people are interested, easier than waiting for a reply here...
Click here if you want to join the new OceanProject Discord server!
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Originally posted by issam1975 View Postsorry for the noob question,but what is this discord thing?
i have clicked the link and gave me some sort of chat room where i cannot post messages ....;p
Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/FUwTvzr
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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Hey guys,
This thread is becoming a bit unmanageable now that it is 63 pages, 2500+ posts. This thread was started in 2014 and there are many posts here that discuss features and issues that either no longer exist, or have been changed so much the information posted is incorrect. So I would like to know your opinions about how to proceed.
Here's a quick poll I whipped up:
https://www.strawpoll.me/15692042
If a new thread is created, this thread would be locked so no further comments can be made, but all posts will remain untouched. A link would be provided in the first post on the new thread back to here for reference.
I also would like to move this discussion over to the Community Content & Tools section instead of Work in Progress. This is of course still a WIP project, but has enough features to warrant the move.
Thanks for your input!! And don't forget to join us on Discord if you need any help with the project, or just want to chat.
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MagicBlueFrog I got the bug listed now at this link: https://issues.unrealengine.com/issue/UE-59149, so it was indeed reproduced by the dev team and is on the track for a fix. It is useful for everyone to help this out by going to the issue and vote it for more attention for a fix.
Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/FUwTvzr
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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Originally posted by NilsonLima View PostMagicBlueFrog I got the bug listed now at this link: https://issues.unrealengine.com/issue/UE-59149, so it was indeed reproduced by the dev team and is on the track for a fix. It is useful for everyone to help this out by going to the issue and vote it for more attention for a fix.
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Originally posted by MagicBlueFrog View Post
Great work, thanks! I voted it up. Seems like a pretty serious bug, hard to believe it went unnoticed for so long.
Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/FUwTvzr
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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Originally posted by DotCam View Post
Yeah I can see what you mean, it's doing pretty much nothing at the moment... I'll keep working on it today and see if I can figure out what's going wrong, probably a material setting, but will let you know when I figure it out!
Update: I think I've found the problem already, The "Translucency Sort Priority" of the wake was too low, it was set to 0 for both the ocean plane and the wake mesh, so the engine didn't get the order right for rendering, and rendered the ocean plane on top of the wake plane. By giving the wake plane a higher Translucency Sort Priority" than the ocean plane the problem is solved.
See also https://docs.unrealengine.com/en-us/...o/Transparency at the bottom for more info on this topicLast edited by CommandOfTheSea; 05-18-2018, 04:32 AM.
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