Originally posted by Out0f1deas
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I can point directions when I have time, make a video or two, but I can't put concepts inside peoples mind, this is something that only experimentation can provide and I think a project like this offers that in a level that prooves Im right.
Out0f1deas comment makes me happy since it comes to the same conclusion: when something goes wrong we start to look at the problematic parts, isolate them and understand what works and what doesn't and this is the growth in game development I mentioned above. Once someone tackles the challenge to figure things out by themselves the process ends with a much more understanding on how things work in the asset, and also inside the engine.
Exploration is the key! Worked in the past, now and in the future!
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