Originally posted by NijoMeister
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[Community Project] WIP Weather & Ocean Water Shader
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Last edited by NilsonLima; 03-28-2018, 04:23 PM.Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/FUwTvzr
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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NilsonLima Also another user reported the same gray water under linux using opengl 14 and M_Inst_Ocean_Nogerstber
This could be a packaging issue, or it could be something that is windows only in the ocean code...Free Environment Plugin Project (Ocean Project) || Join us on Discord! || Includes: Time/Sky/Ocean/Fish/Buoyancy plugins
ComputeShader CPU->GPU->CPU
Universal GetNetwork/LocalRole
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Originally posted by EvoPulseGaming View PostNilsonLima Also another user reported the same gray water under linux using opengl 14 and M_Inst_Ocean_Nogerstber
This could be a packaging issue, or it could be something that is windows only in the ocean code...Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/FUwTvzr
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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Originally posted by intrus03 View Post
Hello Nilson,
Thank you very much for your response, I appreciate it very much.
Unfortunately neither of the two solutions works.
I have checked as you said that the M_Ocean_Ultra material has "Render After DOF" enabled.
As you said, the Truesky does not have the "Translucency Sort Priority", and if I change it in BP_Ocean actor (OceanPlane, DepthPlaneUnderside, DepthPlaneTopside meshes) to -1, it remains the same behavior.
Thank you very much for everything, but it seems that this doesn't have a simple solution.
Of course this node will only show-up if you have installed the TrueSky plugin.Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/FUwTvzr
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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As an aside, this is pretty cool:
https://vimeo.com/73736608George Rolfe.
Technical Coordinator at Orbit Solutions Pty Ltd.
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This is excellent and a great donation to the community. The example scenes are fantastic.
I have found this: https://github.com/UE4-OceanProject/...o-your-project
However, is there anything to explain how to customise the wave profiles and what needs to be edited? Just want to try out a few things before investing too much time in understanding the underlying system.
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intrus03 Hi there. Did you manage to make the ocean work with TrueSky with the hint I gave you above? (post #2331 - https://forums.unrealengine.com/comm...55#post1452255)Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/FUwTvzr
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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Originally posted by NilsonLima View Post
Did you just rebuild the plugin under UE 4.19? If yes, just click on the .uproject file and select Generate Visual Studio Project files, open the .sln and try to build again. Once you succeed, you can close and double click the .uproject file to open the the UE editor.
"D:\OceanProject-master\Plugins\OceanPlugin\Source\OceanPlugin\Private\BuoyantDestructibleComponent.cpp(83,22): error: use of undeclared identifier 'ApexDestructibleActor'"
Using 4.19.1
Please helpLast edited by Tom_H_; 04-13-2018, 10:25 AM.
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Originally posted by Tom_H_ View Post
I also can't get it to package with the following error:
"D:\OceanProject-master\Plugins\OceanPlugin\Source\OceanPlugin\Private\BuoyantDestructibleComponent.cpp(83,22): error: use of undeclared identifier 'ApexDestructibleActor'"
Using 4.19.1
Please helpNilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/FUwTvzr
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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Originally posted by NilsonLima View Post
Is it Apex plugin enabled? This is a change made on recent engine versions which Apex now is a plugin instead a built-in feature, so as the project uses one, you need to enable Apex plugin now.
EDIT: Apex plugin was already enabled...Last edited by Tom_H_; 04-13-2018, 10:52 AM.
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Originally posted by Tom_H_ View Post
Thank you! I'll try
EDIT: Apex plugin was already enabled...Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/FUwTvzr
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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Originally posted by Tom_H_ View Post
Thank you! I'll try
EDIT: Apex plugin was already enabled...
- inside the project folder, delete the Binaries, Build and Intermediate folders
- inside the plugins folder, enter OceanPlugin, and inside delete the Binaries and Intermediate folder
- inside the project folder delete the OceanProject.sln file
- right click the OceanProject.uproject and choose Generate Visual Studio Project files
- once it is completed double click the OceanProject.uproject and confirm the rebuild of the two DLLs asked.
- try run in editor
- if success, try to package for Windows again.
Hope any garbage preventing the build is gone and you succeed!
Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/FUwTvzr
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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