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[Community Project] WIP Weather & Ocean Water Shader
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FastD repliedSorry for sily question but what i should do to open plug-in and project file in 4.12.4 ? try to compile it but always with errors, maybe who knows how correct compile it ?
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mach7monkey repliedOkay, I've done this before but for the life of me, I can't remember how, and I've read about 20 pages of the thread... how do I disable/modify the crosshair in the HUD when it switches to first person?
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gOreteQ repliedOriginally posted by Orion View PostI did do that before I posted here but it didn't seem to have any effect :/ Any other ideas?
i didnt read this part:
Originally posted by OrionHow would I fix this? and is it possible to do it without a height map? I just built the landscape in UE4 and don't have a height map to import.
https://answers.unrealengine.com/que...heightmap.html
Hope it helpsLast edited by gOreteQ; 06-27-2016, 08:47 AM.
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Rathren repliedOriginally posted by Orion View PostHi there,
First off thanks for making this, it looks incredible. Unfortunately I'm having trouble getting it to look exactly like some of the example maps, in my own map.
The main issue is the area around the beach, I noticed in the example maps that you have it working where the waves die down and you get foam along the shoreline.
Right now in my project the water just continues to wave right through the landscape.
How would I fix this? and is it possible to do it without a height map? I just built the landscape in UE4 and don't have a height map to import.
Thanks!
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ÅsmundSchei repliedThis is awezome. Tried it with TrueSky and its great for me that enjoys storms and lightning. Now I can simulate my own storms, when its not a real storm outside
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Orion repliedHi there,
First off thanks for making this, it looks incredible. Unfortunately I'm having trouble getting it to look exactly like some of the example maps, in my own map.
The main issue is the area around the beach, I noticed in the example maps that you have it working where the waves die down and you get foam along the shoreline.
Right now in my project the water just continues to wave right through the landscape.
How would I fix this? and is it possible to do it without a height map? I just built the landscape in UE4 and don't have a height map to import.
Thanks!
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tsnodgrass repliedOriginally posted by TK-Master View PostYou can use a lower res texture but you will have to do some changes so that you can pass the original landscape size manually via parameter.. currently if you plug a low res texture then it will assume your landscape is smaller and therefore will not match the actual landscape in the game.
Open BP_Ocean and check out the Set Global Parameters function, the heightmap size x,y is taken directly from the texture via GetSizeX, GetSizeY.. you can switch that to a variable which then you can manually set.
You will also have to do a similar change in the OceanManager.cpp thought so that buoyancy is syncedThe crash seems to have something to do with linear color? I've tried to look into this crash but can't figure out what could possibly be causing this, any ideas?
EDIT - Looks like I spoke too soon! For some reason upon importing the texture, the compression settings were not applied to the new lower resolution texture which was causing the crash. Just went in and manually changed the texture compression settings to match the settings that was automatically applied to the previous high resolution heightmap.Last edited by tsnodgrass; 06-24-2016, 01:43 PM.
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HanoGames repliedFantastic work guys, thanks for that!
As far as I can tell from my first experiments the ocean plane simulates the earth's curvature, is that right? And if so, could someone guide me to the proper blueprint so I could take a look how it's implemented? Thanks
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TK-Master repliedOriginally posted by tsnodgrass View PostIs there anything that can be done to solve this? Does the terrain heightmap texture need to be very specific depending on the terrain size? It doesn't seem like it would really need to be all that high resolution to get the results I require as my shoreline is pretty smooth and isn't highly detailed. Any help would be greatly appreciated as this heightmap texture is really hogging a lot of the texture memory budget for our game lol
Open BP_Ocean and check out the Set Global Parameters function, the heightmap size x,y is taken directly from the texture via GetSizeX, GetSizeY.. you can switch that to a variable which then you can manually set.
You will also have to do a similar change in the OceanManager.cpp thought so that buoyancy is synced
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