Hey sorry for not posting here in a while, I had way less free time to work on this than I would like to have 
I was doing some larger scale tests and I found a problem with the transparency (I'm guessing you are already aware of this DotCam?
)
Basically, the further the water plane, the noisier it gets until it get's completely transparent.
I made an island with world machine to test how the ocean could look like on a larger scale and the issue is very distracting.

(zoom to see it better)
At first I thought it had to do with the scale of the water plane but it seems to be a problem with the way the second plane is used (I'm assuming that is to fix the transparency sorting problem?).
Hopefully we can find a better way to fix these transparency issues!

I was doing some larger scale tests and I found a problem with the transparency (I'm guessing you are already aware of this DotCam?

Basically, the further the water plane, the noisier it gets until it get's completely transparent.
I made an island with world machine to test how the ocean could look like on a larger scale and the issue is very distracting.

(zoom to see it better)
At first I thought it had to do with the scale of the water plane but it seems to be a problem with the way the second plane is used (I'm assuming that is to fix the transparency sorting problem?).
Hopefully we can find a better way to fix these transparency issues!

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