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    Originally posted by NilsonLima View Post

    Is the postprocess material applied in the postprocess volume at your level?

    PS: if you check the project in the PP_Gloval postprocess volume in the level, looking at the Rendering Features->Postprocess Materials you find the 1st entry at the array with M_Underwater_PP_Inst. The postprocess volume must be set with Infinite Extent (unbound) set.
    I've double checked the things you said and everything is set like that :/ I don't know what I've missed.

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      Is the blueprint BP_Underwater placed at the level and setup properly? It is the responsible for the blending between the effects.
      Nilson Lima
      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
      Join us at Discord: https://discord.gg/FUwTvzr

      UE4 Marketplace: Cloudscape Seasons
      supporting: Community FREE Ocean plugin

      Comment


        Originally posted by NilsonLima View Post
        Is the blueprint BP_Underwater placed at the level and setup properly? It is the responsible for the blending between the effects.
        I think so, I've simply just tried to replicate the original project and everything is the same, but there's still something missing.

        Comment


          In BP_Underwater you should not feed the parameter: Underwater PPVolume Ref, because it will disable the PP_Global postprocess and the underwater effect is gone. Clean the parameter and re-enable the PP_Global. If this is not it, I then dont know whatelse would be. Or in the end also set the parameter Enable Underwater PP that it will work as intended.
          Nilson Lima
          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
          Join us at Discord: https://discord.gg/FUwTvzr

          UE4 Marketplace: Cloudscape Seasons
          supporting: Community FREE Ocean plugin

          Comment


            Originally posted by NilsonLima View Post
            In BP_Underwater you should not feed the parameter: Underwater PPVolume Ref, because it will disable the PP_Global postprocess and the underwater effect is gone. Clean the parameter and re-enable the PP_Global. If this is not it, I then dont know whatelse would be. Or in the end also set the parameter Enable Underwater PP that it will work as intended.
            "Underwater PPVolume Ref" is empty, just like the original project, I don't know what kind of magic they've done :/

            Comment


              I guess I have found your problem. In the Array at the Postprocess Volume you feed with M_Underwater_PP_Inst there is a value at the left side which needs to be 1 and not 0. Check it out.
              Nilson Lima
              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
              Join us at Discord: https://discord.gg/FUwTvzr

              UE4 Marketplace: Cloudscape Seasons
              supporting: Community FREE Ocean plugin

              Comment


                Originally posted by NilsonLima View Post
                I guess I have found your problem. In the Array at the Postprocess Volume you feed with M_Underwater_PP_Inst there is a value at the left side which needs to be 1 and not 0. Check it out.
                It has been set on 1 since start.
                Do you have this project as well? Have you encountered any problems?

                Comment


                  I have it and I have replicated it in several others...
                  Nilson Lima
                  Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                  Join us at Discord: https://discord.gg/FUwTvzr

                  UE4 Marketplace: Cloudscape Seasons
                  supporting: Community FREE Ocean plugin

                  Comment


                    Originally posted by NilsonLima View Post
                    I have it and I have replicated it in several others...
                    I got the surface with the waves etc, I got the water splatter effect on the screen when going above the water, but everything beneath the surface isn't there :/

                    Edit: That "blueprint error" is for some cannonball ****

                    Comment


                      The aspect is exactly what happens when that material is not applied at all (that number set to 1 and PP_Global as enabled and Unbound (Infinite Extent) set. Check if the source material for the instance is not presenting any error when you open it.
                      Nilson Lima
                      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                      Join us at Discord: https://discord.gg/FUwTvzr

                      UE4 Marketplace: Cloudscape Seasons
                      supporting: Community FREE Ocean plugin

                      Comment


                        I don't know if you see any errors in my settings..
                        Also, there's no error in the material.

                        Comment


                          Originally posted by HeadClot View Post

                          There is BPThreads on the marketplace. I have not tried it out yet. Going to soon

                          https://www.unrealengine.com/marketplace/bpthreads

                          Do not buy Vega Threads as that is out of date. Was Last update for 4.15
                          There are free versions of c++ exposed to blueprint. I was wondering if there is anything already multithreaded, say multiple actors (or do they all run in serial)

                          Are there ANY blueprint objects that run in parallel?
                          Free Environment Plugin Project (Ocean Project) || Join us on Discord! || Includes: Time/Sky/Ocean/Fish/Buoyancy plugins
                          ComputeShader CPU->GPU->CPU
                          Universal GetNetwork/LocalRole

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                            Originally posted by Freddiieehh View Post
                            I don't know if you see any errors in my settings..
                            Also, there's no error in the material.
                            Nothing wrong there. Im going to start a project from scratch and I will let you know tomorrow. Good Night!
                            Nilson Lima
                            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                            Join us at Discord: https://discord.gg/FUwTvzr

                            UE4 Marketplace: Cloudscape Seasons
                            supporting: Community FREE Ocean plugin

                            Comment


                              Originally posted by NilsonLima View Post

                              Nothing wrong there. Im going to start a project from scratch and I will let you know tomorrow. Good Night!
                              Thank you so much, I appreciate it

                              Comment


                                Originally posted by Freddiieehh View Post

                                Thank you so much, I appreciate it
                                Finally I figured it out

                                I have tried to make a project from scratch and the surprise is that i got exactly no underwater effect but only the wet lens effect as you did... and then I remembered that the only difference between those two effects was that one is the whole screen while the other need a special depth pass... which I confirmed opening the material to be a custom stencil.

                                So to fix you need to go to the project settings and set Custom-Depth Stencil Pass to: Enabled with Stencil

                                It could also be avoided if we both have copied the Config.ini file and overwritten the new project.

                                Cheers!
                                Nilson Lima
                                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                                Join us at Discord: https://discord.gg/FUwTvzr

                                UE4 Marketplace: Cloudscape Seasons
                                supporting: Community FREE Ocean plugin

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