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[Community Project] WIP Weather & Ocean Water Shader

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    Confirmed.. does not rebuild the two DLL's
    Any fix for it?

    Or do we build a fresh one and try to migrate everything to new build from old project?
    Fresh build does work.
    Last edited by WorldCreator; 11-07-2017, 09:21 PM.

    Comment


      Unfortunately, I don't know how to do a fresh build. :/

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        When rebuild this project in new UE versions use the VS 2015 Update 3, old VS 2015 cause errors.

        Comment


          Hi, love this project, where i can find tutorial for it? Thank!

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            There's this tutorial:

            https://github.com/UE4-OceanProject/...o-your-project

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              Hey everyone

              I just added in the new files of the Ocean Project plugin which is said to support 4.18, but as I did so I'm not able to open my project anymore. I get the following error message: https://prnt.sc/hahu9v Though I do have the .dll correct files in the right place! If I press 'yes' it gives me this message: https://prnt.sc/hahuf9 (I added the screens as attachments if you don't trust links, which I can understand although this is from a safe site called prnt.sc)

              Is this a problem on the server-side? Or am I the one doing something wrong? It's my first time updating Ocean Project to a newer version after all.

              Any help would be greatly appreciated!

              Sincere greetings,
              BelgianWizard

              Comment


                Use a project for a game
                I really like the rendering ,buoyancy and very simple to use ,thank

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                  Any news on when this might be remedied? Or how we might remedy it ourselves?

                  Comment


                    I appear to have fixed the compile error for myself. When installing Visual Studio 2017 Community, you have to select "Game Development with C++" in the big Workloads section on the left, then make sure "Windows 8.1 SDK and UCRT SDK" in the Summary section on the right is checked.

                    If you've already installed VS and don't feel like reinstalling it just to check that box, you can get the 8.1 SDK as a standalone from Microsoft here:

                    https://developer.microsoft.com/en-u...indows-8-1-sdk

                    Obviously, I'm on Windows 8.1, so this worked for me. Your mileage may, unfortunately, vary.

                    If you don't have VS 2017 Community, you can get it here:

                    https://www.visualstudio.com/downloads/

                    I'm looking at actual waves. Finally. It's beautiful. Thank you, DotCam and TK-Master!

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                      I also have that compiling error; unable to open the github project. Anyone got a solid solution to this / is everyone using 4.18 experiencing this?

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                        4.18 version is working just fine for me : VS 2015 update 3 .

                        something to check :

                        oceanproject.target.cs and oceanproject.Editor.target.cs should look respectively like

                        Code:
                        using UnrealBuildTool;
                        using System.Collections.Generic;
                        
                        public class OceanProjectTarget : TargetRules
                        {
                            public OceanProjectTarget(TargetInfo Target) : base(Target)
                            {
                                Type = TargetType.Game;
                                ExtraModuleNames.AddRange( new string[] { "OceanProject" } );
                            }
                        }
                        Code:
                        using UnrealBuildTool;
                        using System.Collections.Generic;
                        
                        public class OceanProjectEditorTarget : TargetRules
                        {
                            public OceanProjectEditorTarget(TargetInfo Target) : base(Target)
                            {
                                Type = TargetType.Editor;
                                ExtraModuleNames.AddRange( new string[] { "OceanProject" } );
                            }
                        }

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                          Hello,

                          I've been trying to add buoyancy to a static mesh object but can't seem to quite get it. The tutorials I have been following are not up to date with the latest version of the ocean project.

                          Can someone walk me through the step on how to add buoyance or link me to an up-to-date tutorial?

                          Thanks

                          Comment


                            Hey man, just been trying this stuff. Its super cool.
                            Was wondering how you are doing the underwater effects in the demo scene. Especially the part where it actually splits underwater look proerly if camera is halfway in water. It uses the exact surface of the water.
                            I tried to replicate that in an own scene using your BPs but nothing happened. Do you have like a documentation for this stuff?

                            Other question, is the heightmap based modulation only for the Ultra material? if I have an Island and I want waves hitting shore from all directions. How would I go about it?

                            Comment


                              Anyone having troubles with 4.18.1 and this plugin? Are the drawing troubles from 4.17 fixed?
                              Victor "Vexar" Mercieca
                              Twitch Channel
                              Artstation
                              Youtube Channel

                              Comment


                                Originally posted by Adeptus View Post
                                Hey man, just been trying this stuff. Its super cool.
                                Was wondering how you are doing the underwater effects in the demo scene. Especially the part where it actually splits underwater look proerly if camera is halfway in water. It uses the exact surface of the water.
                                I tried to replicate that in an own scene using your BPs but nothing happened. Do you have like a documentation for this stuff?

                                Other question, is the heightmap based modulation only for the Ultra material? if I have an Island and I want waves hitting shore from all directions. How would I go about it?
                                I was wondering exactly the same. I already tweek it and tried several things but can't reach that underwater effect.

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